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 Post subject: Re: Ruin Town - The Mod
PostPosted: Tue Apr 04, 2017 2:22 am 
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Albertosaurus
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Location: Canada, eh?
Draco - I think you misunderstood my requested location. I was intending my house to be south of where tatu's place is, on the opposite side of Main Street from where you currently have it. It's the highlighted one in the image below:

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Also...was wondering if I'd be able to make my own house model as long as I keep it relatively the same size as the original model? If not, is it alright if I at least give my bungalow its own textures?

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Wed Apr 05, 2017 8:22 am 
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T-Rex Killer
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Location: Portland, OR
TrespasserGuy wrote:
Draconisaurus wrote:
Done! Updated map in first post. What sort of things are you going for inside the [bungalow, presumably]?


Actually, my idea was to build a kind-of-treehouse using the WiseOldTree model from TC~isle. I would attach small and large bungalows all around the tree and connect them all with wood platforms. It
would look like a little Ewok village! :P

! That sounds amazing. Mmmm I'm thinking.. about a week until a version of the level I can send you is ready.

TheIdiot wrote:
Draco - I think you misunderstood my requested location. I was intending my house to be south of where tatu's place is, on the opposite side of Main Street from where you currently have it. It's the highlighted one in the image below:

Click on Image
(Click on thumbnail for full size)
Image

Ah, my bad.. Fixt.

Quote:
Also...was wondering if I'd be able to make my own house model as long as I keep it relatively the same size as the original model? If not, is it alright if I at least give my bungalow its own textures?

Go ahead! 8)

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Fri Apr 07, 2017 7:34 pm 
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T-Rex Killer
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Thought I'd post an image of current progress in RT:

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Fri Apr 07, 2017 9:26 pm 
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Brachiosaurus
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This is looking very good, Draco! At first I thought that having the Plantation House in the town would be an eyesore, but it actually fits in pretty well! Can't wait to get to working on this level!


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 Post subject: Re: Ruin Town - The Mod
PostPosted: Sat Apr 08, 2017 6:57 am 
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Albertosaurus
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Location: Canada, eh?
TrespasserGuy wrote:
This is looking very good, Draco! At first I thought that having the Plantation House in the town would be an eyesore, but it actually fits in pretty well! Can't wait to get to working on this level!

Completely agree - I was doubting the PH being included, but it really fits in quite well! Is the overall layout of the Town going to be largely similar to the original?

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Sat Apr 08, 2017 8:36 pm 
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T-Rex Killer
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Glad you guys like it. :)
Yes, the layout will be mostly the same, aside from various additional buildings (including more bungalows and possibly LAB buildings or something similar).

EDIT: Btw, I am interested in suggestions for the small areas each gate will lead to. Planning on mini-environments on the other side of each one.

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Sat Apr 08, 2017 9:48 pm 
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-=TresCom Website Manager=-
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We do need an office building where we all work to earn money to pay our rent!

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Sun Apr 09, 2017 6:57 pm 
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T-Rex Killer
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Excellent idea!

*10 minutes later*

Updated the map. Currently having the office building be on the NE corner of Main and Burroughs Ct.

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Thu Apr 13, 2017 7:43 am 
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T-Rex Killer
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TG - PMing you with a link to a RT download. Sadly I couln't get the office building included yet.

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