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 Post subject: Re: Ruin Town - The Mod
PostPosted: Thu Mar 23, 2017 6:40 pm 
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T-Rex Killer
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Hmmmm we shall see. It might also be nice to make use of TresCE sky features, in which case (AFAIK) we wouldn't be able to do VTD (Variable Time of Day)...

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Thu Mar 23, 2017 6:45 pm 
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Well, the latest CE patch did add script function. Maybe it is possible to script sky changes?

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Thu Mar 23, 2017 7:40 pm 
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Albertosaurus
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Location: Canada, eh?
tatu wrote:
Well, the latest CE patch did add script function. Maybe it is possible to script sky changes?

I've thought of this as well. The only problem being that as far as I know, nobody aside from Lee on TresCom understands the scripting language used in CE. I've looked at it before and was utterly baffled (although I can't really do any programming whatsoever...).

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Tue Mar 28, 2017 5:32 pm 
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T-Rex Killer
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Have created a map of Ruin Town, for reference and organizational purposes:

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Sooo, I officially suggest that members interested in a bungalow/apartment indicate where in the above map they wish their residence to be. 8)

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Tue Mar 28, 2017 6:41 pm 
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Albertosaurus
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Location: Canada, eh?
Is the park with the statue of Burroughs in it going to be present? Might want to note that just in case.

I'll take on the west side of Main Street, north of the intersection of Rue De Jules Verne and Main (where originally there was that one house with the fence around it across from the basketball court). :)

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Wed Mar 29, 2017 3:50 am 
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T-Rex Killer
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The Edgar Rice Burroughs statue will def. be in RT. :nerd:
As for the location you've requested - funny thing is I just got done importing the plantation house and putting it in that location. So unless you want to live in that building (which I suppose could be arranged..), I'm afraid I have to deny your first plot request. :batman:

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Wed Mar 29, 2017 4:52 am 
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Albertosaurus
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Location: Canada, eh?
Quote:
As for the location you've requested - funny thing is I just got done importing the plantation house and putting it in that location. So unless you want to live in that building (which I suppose could be arranged..), I'm afraid I have to deny your first plot request. :batman:

Damn. I guess I'll take the north-east corner of Main and Burroughs then, across from the InGeneral store.

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Wed Mar 29, 2017 7:33 am 
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I'll take the Plantation House please :D

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Wed Mar 29, 2017 5:15 pm 
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T-Rex Killer
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TI - sorry but the location you've requested is a corner of the Burroughs plaza. :yum: Might want to go into IT yourself and find a spot with and/or next to an existing bungalow.

Tatu - done! 8) Which room do you (sorry but you don't get the whole building XD) want?

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Wed Mar 29, 2017 6:23 pm 
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Draconisaurus wrote:
Tatu - done! 8) Which room do you (sorry but you don't get the whole building XD) want?


Ohh, it will be an apartment building? :D I'd like to take the room with the bookcase. (Can we make the big one on the left with the fireplace the common dining room?).

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Wed Mar 29, 2017 7:00 pm 
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Albertosaurus
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Location: Canada, eh?
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TI - sorry but the location you've requested is a corner of the Burroughs plaza. :yum: Might want to go into IT yourself and find a spot with and/or next to an existing bungalow.

:sick: Err, I meant the spot across from the plaza. It's the bungalow with the fence around it, Smanagehouseroof00-03.

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Thu Mar 30, 2017 2:31 am 
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T-Rex Killer
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tatu wrote:
Draconisaurus wrote:
Tatu - done! 8) Which room do you (sorry but you don't get the whole building XD) want?


Ohh, it will be an apartment building? :D I'd like to take the room with the bookcase. (Can we make the big one on the left with the fireplace the common dining room?).

Heh no it's not an apt building - and the room you choose needs to be on the 2nd floor. Mmmm haven't quite figured the fireplace room out yet, but it'll be something..

TheIdiot wrote:
Quote:
TI - sorry but the location you've requested is a corner of the Burroughs plaza. :yum: Might want to go into IT yourself and find a spot with and/or next to an existing bungalow.

:sick: Err, I meant the spot across from the plaza. It's the bungalow with the fence around it, Smanagehouseroof00-03.

Done!

EDIT: Going to keep a "master" map in the first post, showing who lives where...

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Mon Apr 03, 2017 8:15 pm 
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Hey, Draco, I'd like to have my residence at the very end of Burroughs Court, please. :)


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 Post subject: Re: Ruin Town - The Mod
PostPosted: Mon Apr 03, 2017 10:10 pm 
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T-Rex Killer
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Done! Updated map in first post. What sort of things are you going for inside the [bungalow, presumably]?

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 Post subject: Re: Ruin Town - The Mod
PostPosted: Tue Apr 04, 2017 2:16 am 
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Triceratops
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Draconisaurus wrote:
Done! Updated map in first post. What sort of things are you going for inside the [bungalow, presumably]?


Actually, my idea was to build a kind-of-treehouse using the WiseOldTree model from TC~isle. I would attach small and large bungalows all around the tree and connect them all with wood platforms. It
would look like a little Ewok village! :P


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