Pens in Tres: Reloaded? And other Tres: R related stuff
Posted: Thu Apr 10, 2014 1:50 am
Just an idea... Machf, is it possible your Pens level could be completed sometime in the next few months? I might as well state it now - Tatu and I are in full swing working on Trespasser: Reloaded now. If Pens can't be completed soon, that's fine, we'll just use something based on the beta version of that area. I just think it would be fun to enhance this project with all the work you've put into that level.
So I will announce that I have recently gotten back into Trespasser modding, in spite of my aspirations to enter the programming arena. I found out I could stabilize Tres for the most part by using lower settings. As of this post, BE Reloaded is 99% done, and I am currently working on my own test level called "TstScnRld" trying to get some scripting to work, will probably test out rare classes as well. It will be a WIP as the rest of the project develops. Next up is JR Reloaded, to have a terrain based on the Max scene Tatu procured. Its terrain covers a lot more playable area than b96/116, but is absent in certain levels of detail and opportunity for puzzles like crate-stacking. After that is the crown jewel - PH, which has never been constructed by anyone but the Tres devs so far as we know.
Actually, right now I'm taking a break at Starbucks to catch up on the forums, hehe.
So I will announce that I have recently gotten back into Trespasser modding, in spite of my aspirations to enter the programming arena. I found out I could stabilize Tres for the most part by using lower settings. As of this post, BE Reloaded is 99% done, and I am currently working on my own test level called "TstScnRld" trying to get some scripting to work, will probably test out rare classes as well. It will be a WIP as the rest of the project develops. Next up is JR Reloaded, to have a terrain based on the Max scene Tatu procured. Its terrain covers a lot more playable area than b96/116, but is absent in certain levels of detail and opportunity for puzzles like crate-stacking. After that is the crown jewel - PH, which has never been constructed by anyone but the Tres devs so far as we know.
Actually, right now I'm taking a break at Starbucks to catch up on the forums, hehe.