TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Mon Oct 22, 2018 3:29 pm

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Tue Feb 10, 2009 11:34 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 4842
Location: That country nobody likes (you know the one)
TresEd is the unofficial Trespasser Level Editor written by Andres James. GeomAdd is the model-importer used for the game, Trespasser (also written by Andres James). Both links are directed to the software author's Trespasser site. For information regarding the use of these programs, please browse the Trespasser Modding Section.


Last edited by Rebel on Wed Dec 02, 2009 9:09 pm, edited 1 time in total.
Url change


Top
 Profile  
 
PostPosted: Fri Feb 05, 2010 2:39 pm 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Mon Apr 24, 2006 12:12 pm
Posts: 2197
Location: Australia
I've just been re-reading the OpenGL Documentation and came across some information that I forgot a while back.

SIG (Silicon Integrated Graphics, division of SIS) warn OpenGL users not to use the indexed texture functions or the compressed texture functions, they are all deprecated, can cause problems on a range of machines and may not perform as expected.
The way I see it, losing compressed texture functionality isn't bad, especially in the case of Trespasser because we only use a maximum Texture Dimension of 256, and even that only uses 256*256*4 bytes (BGRA color)
We should also include a disclaimer about the TresEd Compressed Textures option when the Open Level Dialog appears, it's been deprecated and SIG officially no longer support the functions, they are just their for backwards comparability with older applications.

_________________
~ They told me humans weren't real... I proved them wrong.
ImageAnthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!


Top
 Profile  
 
PostPosted: Sat Feb 06, 2010 6:50 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11122
Location: Portland, OR
When Rex told me to turn off the OpenGL compression.. I went into shock :P The mipmapped textures in TresEd have been appearing in really, really bad colors (brown becomes red, green becomes yellowish, etc.) on my ATI card. I don't think they were too great on my NVidia either. But anyway, now it all looks awesome and just like it should.. :| Many thanks.

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group