TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Wed Dec 12, 2018 4:15 am

All times are UTC




Post new topic Reply to topic  [ 118 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Author Message
PostPosted: Mon May 18, 2015 10:58 pm 
Offline
Brachiosaurus
Brachiosaurus

Joined: Fri Jan 18, 2013 3:04 pm
Posts: 149
Bryankd2015 wrote:
as it is difficult to tell what version the source code is, I want to see if it can be compiled to work, then we will know if it works. It seems to be pretty buggy. I want to get what I can of the lost levels, and the retail levels and restore them to a full version game.

The source code version is in Source\gblinc\version.hpp:
Code:
#define BUILD_NUM       116


Top
 Profile  
 
PostPosted: Mon May 18, 2015 11:10 pm 
Offline
Parasaurolophus
Parasaurolophus

Joined: Thu May 07, 2015 7:10 am
Posts: 390
Well, I am sorry I didnt know that. I had been told that nobody knew the version number, but I went in with the information you provided and took a screen shot of the file.

If you can tell me anything else from this file I would be greatful.


Attachments:
source version number.bmp
source version number.bmp [ 3.66 MiB | Viewed 1084 times ]
Top
 Profile  
 
PostPosted: Tue May 19, 2015 3:01 am 
Offline
Brachiosaurus
Brachiosaurus

Joined: Fri Jan 18, 2013 3:04 pm
Posts: 149
Ok, your jp2_pc.zip file is the same as the one circulating on the internet, so you are "up to date" with that source code.


Top
 Profile  
 
PostPosted: Tue May 19, 2015 5:02 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10945
Location: Lima, Peru
Yep, that definitely appears to be the case... same dates and everything.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Tue May 19, 2015 5:16 am 
Offline
Parasaurolophus
Parasaurolophus

Joined: Thu May 07, 2015 7:10 am
Posts: 390
ok great.. now if I can get some help to get the guiapp running, it might help me to get some of my levels up, as I know other stuff is on them, but the palette was changed for some unknown reason, and it is why there appears to be nothing on those green levels.

In the code of those "empty placeholder" levels I got it shows various objects paced and moved, but it also says the palette information was corrupted. The models have disappeared with a mono palette, so thinking the original guiapp with the other tools in the source might help repair these. Please I am asking for help to get these treasures up and running for all to see.


Top
 Profile  
 
PostPosted: Tue May 19, 2015 5:31 am 
Offline
Parasaurolophus
Parasaurolophus

Joined: Thu May 07, 2015 7:10 am
Posts: 390
Check out the following screen shot.. look to the right, this was one of the files opened in vs97, and clearly shows that objects are in the level, but bring it up even in tres ed and it is completely flat and green.


Attachments:
objects in a shell level.bmp
objects in a shell level.bmp [ 3.66 MiB | Viewed 1079 times ]
Top
 Profile  
 
PostPosted: Tue May 19, 2015 5:59 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10945
Location: Lima, Peru
I think the latest release of Trespasser CE includes a working version of GUIapp...

viewtopic.php?f=6&t=10674

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Tue May 19, 2015 6:17 am 
Offline
Parasaurolophus
Parasaurolophus

Joined: Thu May 07, 2015 7:10 am
Posts: 390
no.. I just downloaded and opened it up. It is not there, but I am sure I can get it somewhere.. am still working on the programming of those levels I got... and I found a few problems I am working on.


Top
 Profile  
 
PostPosted: Tue May 19, 2015 4:53 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10945
Location: Lima, Peru
Look at the bottom of page 33 on that topic, there you can find it...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Tue May 19, 2015 9:55 pm 
Offline
Parasaurolophus
Parasaurolophus

Joined: Thu May 07, 2015 7:10 am
Posts: 390
great.. I found 2 downloads there and they both worked.. I will check them out. Am I missing something if I edit a retail level and it no longer loads in game at all.. fatal error, kicks the game off completely. I still cannot load the level, it works in tres ed, but not in game.

The download.. ya that was exactly what I needed thank you.


Top
 Profile  
 
PostPosted: Wed May 20, 2015 1:53 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10945
Location: Lima, Peru
Well, editing the retail levels tends to cause that, it seems they were barely held together with some spit and glue...

Suggestion: always use GeomAdd to copy the level with a new name, and work on the copy.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Wed May 20, 2015 1:59 am 
Offline
Parasaurolophus
Parasaurolophus

Joined: Thu May 07, 2015 7:10 am
Posts: 390
well not having a problem now, since started using the guiapp


Top
 Profile  
 
PostPosted: Wed May 20, 2015 9:44 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3387
Location: Sweden
I should note that the devs actually modified their levels in Studio Max, and GUIApp were more a software where they tested the levels, and tried out various settings. It is NOT an level editor since you can't really do much editing and save them.

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Wed May 20, 2015 1:59 pm 
Offline
Parasaurolophus
Parasaurolophus

Joined: Thu May 07, 2015 7:10 am
Posts: 390
Since using the guiapp, the files I got along with the source code open up, and there are models in the basement of those files, I am using the guiapp to export the models out, albeit 1 by 1 and loading the edited levels from tresed in, for it to say what errors are there and I can fix them that way, as I know where to go. I have yet to get one release level edited and be able to play in game.


Top
 Profile  
 
PostPosted: Wed May 20, 2015 5:06 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10945
Location: Lima, Peru
Hmmm... if you can open with GUIapp levels that wouldn't open with TresEd or Trespasser, then I'd suggest you take screenshots of whatever is in there. And while you have them opened in GUIapp, also export the terrain as a .TRI file (Settings->Terrain->Export triangulation, then select the .WTD file) and post it here...

I'm guessing the reason those don't load in Trespasser may be the lack of a player mesh...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 118 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group