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Tatu - Sunday, 18 August 2013 (Stegoland)

Posted: Sun Aug 18, 2013 9:53 am
by tatu
I was cleaning files in my Trespasser folder and found this. I don't remember that I did release it but here it is.

https://app.box.com/s/v98pa08rtsqrsgb5a3nlliwwj3hhaoey

This is a level called StegoLand, and some people know what that is referring to. Draco made this as a fun little level after all the random teleportations in Trespasser. This level also contains the cut Bus system planned for JPDS, where you could take a bus to the next busstop.

NOTE: This level needs the terrain (.wtd) file from JPDS~Stream level in order to work. I didn't test this in-game but as I remember, it does work.

Re: Tatu - Sunday, 18 August 2013 (Stegoland)

Posted: Sun Aug 18, 2013 8:25 pm
by machf
I'll take a look and upload it...

Re: Tatu - Sunday, 18 August 2013 (Stegoland)

Posted: Wed Mar 26, 2014 11:52 pm
by Draconisaurus
No reactions to this, eh? I thought it was pretty fun. I don't remember where the level begins - hopefully in Stegoland - but you'll have to fly (or in theory walk) to the nearest bus stop to begin the tutorial, then fly around to other bus stops to experience how the system works.

Re: Tatu - Sunday, 18 August 2013 (Stegoland)

Posted: Sat Mar 29, 2014 1:55 am
by TheIdiot
Hmm. After playing this level, it makes me wonder - how were you guys going to incorporate the buses into the game and still have it make sense? Who was going to be driving them? :P

Re: Tatu - Sunday, 18 August 2013 (Stegoland)

Posted: Thu Apr 10, 2014 2:42 am
by Draconisaurus
It was more for fun than to make sense. :yum: The "tnext" cheat already existed in Trespasser; this was a way to give it some kind of background, like checkpoints in a typical game that you can return to. It was going to be potentially very useful when all of JPDS1 was a single level; some puzzles were to extend over vast distances, like the dinosaur eggs.

Re: Tatu - Sunday, 18 August 2013 (Stegoland)

Posted: Mon Aug 31, 2015 6:42 pm
by Draleikosaurez
Hmmm StegoLand... I'm looked very interesting, I must say. All those damned random objects... Like being lost in the sandz of time... mmm very nice.
Should be made into a bigger level sometime, methinkz.

Hey anyone want a soda or something? 'P