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PostPosted: Wed May 11, 2011 7:57 pm 
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Parasaurolophus
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Question: What's the music for when
Spoiler: show
the Stone Raptors start attacking you
?


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PostPosted: Thu May 12, 2011 2:32 am 
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Parasaurolophus
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Tension, setting the mood most likely.


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PostPosted: Tue May 17, 2011 1:00 pm 
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Hey, everybody!)
Here I'm again trying to do something new on my version of JPDS menu screens. I really don't know when I'm going to finish it, haven't enough time presently.. with all this quantity of graphics and animation I ought to do for game developing team I work with.
Anyway, Options' window may look like this.
and an example of button states.


Attachments:
File comment: mouseDown event
NewGame_mouseDown.jpg
NewGame_mouseDown.jpg [ 40.6 KiB | Viewed 3361 times ]
File comment: mouseOver event
NewGame_mouseOver.jpg
NewGame_mouseOver.jpg [ 38.88 KiB | Viewed 3361 times ]
File comment: Options :)
JPDS_options1.jpg
JPDS_options1.jpg [ 98.33 KiB | Viewed 3361 times ]
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PostPosted: Tue May 17, 2011 7:03 pm 
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Parasaurolophus
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Wow, that's looking pretty sweet! Keep it up!


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PostPosted: Tue May 17, 2011 8:17 pm 
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Dilophosaurus
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Deino wrote:
Hey, everybody!)
Here I'm again trying to do something new on my version of JPDS menu screens. I really don't know when I'm going to finish it, haven't enough time presently.. with all this quantity of graphics and animation I ought to do for game developing team I work with.
Anyway, Options' window may look like this.
and an example of button states.


I see talent 8)

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PostPosted: Tue May 17, 2011 9:34 pm 
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Albertosaurus
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Amazing work, Deino! :o


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PostPosted: Wed May 18, 2011 8:07 am 
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Dinosaur egg
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Thanks a lot)) but actually I'm not quite experiensed in the interface design for games. It's about a year or so of my work in game developing. I was multimedia and web designer before, now I'm trying to be 2D- (and maybe 3D) game artist))

and now, about JPDS:
Spoiler: show
Last weekend I found some free time to play The Sreams once more, and encountered two peculiar Styracosaurs. I witnessed how one of them was attacked and killed by a raptor, and the other suddenly got mad about what happend to its friend, the matter is that this Styraco got angry with me, like it was my personal fault that its companion was killed. So, mad Styraco rushed at me and pursued for a while.. uhh scary thing!))) that's unusual behavior for a herbivore in Trespasser, herbivores are usualy calm and harmless, and here is the sudden change of animal's mood. Was this behavior scripted specially for JPDS?


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PostPosted: Tue May 24, 2011 3:39 am 
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Microceratops wrote:
Question: What's the music for when
Spoiler: show
the Stone Raptors start attacking you
?

"Type the End", from the Eureka Seven soundtrack. another one of those non-Tres music pieces which evidently drew from the same cosmic musical library as Bill Brown used.

Spoiler: show
Deino wrote:
Last weekend I found some free time to play The Sreams once more, and encountered two peculiar Styracosaurs. I witnessed how one of them was attacked and killed by a raptor, and the other suddenly got mad about what happend to its friend, the matter is that this Styraco got angry with me, like it was my personal fault that its companion was killed. So, mad Styraco rushed at me and pursued for a while.. uhh scary thing!))) that's unusual behavior for a herbivore in Trespasser, herbivores are usualy calm and harmless, and here is the sudden change of animal's mood. Was this behavior scripted specially for JPDS?

fascinating! no i'm afraid that wasn't scripted per se. the styracos were scripted to both be hungry, and short-tempered; if the surviving styraco became injured from the fight, but not dead, it probably became agitated from the DamageAnger value. it's very pleasing to see such a simple, broad-range script create such a memorable ingame event! i want to hear as many of these as possible :yum:


just a heads up, Tatu and i are presently scheming to release the rest of JPDS very soon, and then open up the JPDS private forum after a few days. i understand school is now coming to a close for most people, but the new levels will be here waiting when you're done ;)

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PostPosted: Tue May 24, 2011 7:06 am 
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Spoiler: show
Draconisaurus wrote:
ascinating! no i'm afraid that wasn't scripted per se. the styracos were scripted to both be hungry, and short-tempered; if the surviving styraco became injured from the fight, but not dead, it probably became agitated from the DamageAnger value. it's very pleasing to see such a simple, broad-range script create such a memorable ingame event! i want to hear as many of these as possible


quite intresting thing with this script) sometimes I wish I'm a programmer))


Draconisaurus wrote:
just a heads up, Tatu and i are presently scheming to release the rest of JPDS very soon, and then open up the JPDS private forum after a few days. i understand school is now coming to a close for most people, but the new levels will be here waiting when you're done


We (I and Russian Trespasser Fan community) are looking forward to see the rest of the game!) what is it exactly, how many levels included (except these two already released)?


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PostPosted: Tue May 24, 2011 4:14 pm 
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well i don't think i've gotten any reviews from you on Plains! :P but the last segment is called "JPDS~trails", which actually consists of level files called "camp", "HRS", and "dam", having been split apart for complicated reasons, but for stability's sake, you'll be glad they were. they will be released as a single package and, with any luck, HRS and dam will actually be able to load from trails/camp.
but to describe the levels, they make up the entire eastern half of what was once JPDS1. they are less "complete" than the previous two released but still very full of stuff. somewhere in the mix you will discover the location of the Embryonics Administration, which unfortunately could not be given an interior. that part of the game will be revealed, for story's sake, when we open the private forum. trails/camp also features a puzzle based on Trespasser's "missing hunters" storyline, which was mostly left out of the retail game. and for anyone interested in urban exploration, HRS (Hillside Research Station) will be a real treat.

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PostPosted: Tue May 24, 2011 9:39 pm 
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Draconisaurus wrote:
and for anyone interested in urban exploration, HRS (Hillside Research Station) will be a real treat.
:D :D :D Also, you should try doing what the Nightmare House 2 designers did in terms of files such as textures, documents, and models that don't make it into the final releases: have them as a 'Lost Files' package. Stuff you don't use could prove useful to future designers.


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PostPosted: Tue May 24, 2011 11:35 pm 
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Sounds a lot like the Trespasser Lost Models...

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PostPosted: Wed May 25, 2011 8:23 am 
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Sounds interesting)) Hillside Research Station, Embryonics Administration... I'm eager to see what all this looks like))

Draconisaurus wrote:
well i don't think i've gotten any reviews from you on Plains!

don't worry, the review will be posted once I have an opportunity to try properly this level :wink: of couse, I've already took a brief look on Plains, general impression of savannah-like environment)


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PostPosted: Thu Sep 22, 2011 7:50 am 
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Does anyone have anything else to say on any of the levels?

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PostPosted: Thu Sep 22, 2011 3:04 pm 
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T-Rex Killer
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Maybe after playing them...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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