Official JPDS2 Thread
Posted: Tue Jul 15, 2008 11:47 pm
So like... I've decided to start a thread specifically for discussion of anything in JPDS2 (or 3, if it comes up), since that is the next level to be made but is in no way being worked on until completion of JPDS1. So, this thread can serve as a sort of idea outlet for anything concerning stuff to be done or put in JPDS2.
Some time ago.. I believe Slugger and I were discussing something random about Tres physics, and he suggested that a working bowling alley could be created within the engine. I liked the idea so much that I went ahead and said "You know, this means that now I'm going to put a bowling alley in the JPDS2 town" (he replied with something like "haha, nice" ). So.. I consider it official. The layout planned for the worker village was big enough that not all areas were accounted for in terms of what was going to be put in the town, so this is another thing to be put in. I'll go ahead and draw up a quick list now:
Some time ago.. I believe Slugger and I were discussing something random about Tres physics, and he suggested that a working bowling alley could be created within the engine. I liked the idea so much that I went ahead and said "You know, this means that now I'm going to put a bowling alley in the JPDS2 town" (he replied with something like "haha, nice" ). So.. I consider it official. The layout planned for the worker village was big enough that not all areas were accounted for in terms of what was going to be put in the town, so this is another thing to be put in. I'll go ahead and draw up a quick list now:
- Ops Center, Geo Plant, Church, & all buildings from TLW concept art of mainstreet
- Fire department (didn't you ever wonder what all those fire hydrants were for?)
- Hammond's new mansion, Southern Colonial style
- Worker Dormatories (where our personal apartments will be)
- InGen Garage (where lots o' vehicles are kept, possibly including the firetruck?)
- Destructible Observation Outposts