Draco - Sunday, 3 February 2008
Moderators: scallenger, JPDS Team
-
- Albertosaurus
- Posts: 2365
- Joined: Wed Mar 05, 2003 9:28 pm
- Shadow Wolf
- Albertosaurus
- Posts: 2275
- Joined: Mon Nov 05, 2007 8:11 pm
- Location: living underground in the middle of freaking nowhere
- Contact:
very diplomatic SI well it can't look exactly like TC Isle can it?Second Illiteration wrote:Let's just all agree to disagree...real guns are dangerous. Be responsible and follow laws.
Oh and it SORT of looks like TC Isle
post something intelligent before I go insane from a combination of exhaustion and boredom
-
- Albertosaurus
- Posts: 2365
- Joined: Wed Mar 05, 2003 9:28 pm
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
@guns:
I would tend to agree with Wolf, it is about responsibility. Blindly abiding to rules created by other humans is a choice. It's a damn good thing we have the rules, but rules don't make reality. Don't do anything stupid and you'll be fine. Further discussion should be done in a new thread.
@Nick:
Correct. It can be seen amidst some grass, next to a tree in Matt's gameplay video.
@SI:
Haha, it'll look a lot like TC when I go to put new models in. As for foliage, it's going to look a lot better because CE2 can handle a lot more. Consider it a new version of TC_Isle, not meant to duplicate or replace the original. I'm even considering having it be set when InGen is still operating there.
I would tend to agree with Wolf, it is about responsibility. Blindly abiding to rules created by other humans is a choice. It's a damn good thing we have the rules, but rules don't make reality. Don't do anything stupid and you'll be fine. Further discussion should be done in a new thread.
@Nick:
Correct. It can be seen amidst some grass, next to a tree in Matt's gameplay video.
@SI:
Haha, it'll look a lot like TC when I go to put new models in. As for foliage, it's going to look a lot better because CE2 can handle a lot more. Consider it a new version of TC_Isle, not meant to duplicate or replace the original. I'm even considering having it be set when InGen is still operating there.
Yes, I like the topicness. I don't blame you, you wanted to end it...Shadow Wolf wrote:you sure like on topicness don't you? and don't blame me
Ok, except it not tipped over.Draconisaurus wrote:Correct. It can be seen amidst some grass, next to a tree in Matt's gameplay video.
Will everything be destructible?
-
- Albertosaurus
- Posts: 2365
- Joined: Wed Mar 05, 2003 9:28 pm
that would be cool and explain why vehicles are working. I really should get crysis, but I still haven't played all the way through far cry yet.Draconisaurus wrote: @SI:
Haha, it'll look a lot like TC when I go to put new models in. As for foliage, it's going to look a lot better because CE2 can handle a lot more. Consider it a new version of TC_Isle, not meant to duplicate or replace the original. I'm even considering having it be set when InGen is still operating there.
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Nick3069 wrote:Ok, except it not tipped over.Draconisaurus wrote:Correct. It can be seen amidst some grass, next to a tree in Matt's gameplay video.
Yep. The truck's aren't tipped over so that they can be driven, and because I'm planning for the whole island to be operation. Actually, therefor, I shouldn't even be putting the trucks in the same spots...Second Illiteration wrote:that would be cool and explain why vehicles are working.Draconisaurus wrote: @SI:
Haha, it'll look a lot like TC when I go to put new models in. As for foliage, it's going to look a lot better because CE2 can handle a lot more. Consider it a new version of TC_Isle, not meant to duplicate or replace the original. I'm even considering having it be set when InGen is still operating there.
Hmmmm, good question. I would have to reconstruct anything that is myself, in order to have the seperate breakable pieces. Now that you mention it, I will be doing that for at least one or two buildings, as an exercise in learning how that mechanism of the engine works. Can't say yet what those buildings would be, though.Nick3069 wrote:Will everything be destructible?
-
- -=TresCom Developer=-
- Posts: 4720
- Joined: Sat Jun 12, 2004 6:52 pm
- Antispam: No
- Location: Atlanta
Drac, you might be on to something, setting the level when InGen was active there. During the evacuation procedures. You could be the one that rigged up the dinomite in the caves. You could also be the person responsible for locking Anne in the Venture...
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
- Draco master
- Parasaurolophus
- Posts: 460
- Joined: Fri Dec 28, 2007 9:21 pm
- Shadow Wolf
- Albertosaurus
- Posts: 2275
- Joined: Mon Nov 05, 2007 8:11 pm
- Location: living underground in the middle of freaking nowhere
- Contact: