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PostPosted: Wed Apr 04, 2007 9:34 pm 
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T-Rex Killer
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Eh.. bricks.. sounds cool, but at least my idea of bricks would be too small I'm afraid - quite likely to cause a crash. :? I could always give it a try.. maybe I'll set up a small test in JPDS~testing for collapsing brick walls.

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PostPosted: Wed Apr 04, 2007 9:58 pm 
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Well, you'd use bricks for segments of wall, not a whole building... you'd use them in the places where you want the wall to break apart. That would look rather good. I may give that a try myself, too.

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PostPosted: Thu Apr 05, 2007 1:06 am 
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Albertosaurus
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I would say don't worry about making walls breakable by guns or anne...


By the way drac, did you get my carno test level?


And would you want the level where I made an entire shack out of wood pieces?


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PostPosted: Thu Apr 05, 2007 2:45 am 
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T-Rex Killer
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Hmmm I don't think I got a carno test level... The shack level sounds cool, too. :yes: I can try and make it destructible at some point for ya heheh.

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PostPosted: Mon Aug 20, 2007 7:38 pm 
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T-Rex Killer
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Good news everyone! JPDS~testing has finally gotten a released version. LostJungle, as I've said, was borne from JPDS~testing, but was far from it in terms of type content. JPDS~testing is a wacky zone for random tests by me for things we have in mind for JPDS (well, mostly ;)). In this level is even a semi-working set-up for the wooden desk's drawers to open and close, as well as other Mystery Models converted into proper Trespasser formats, ready for export. A fine and dandy level for asipring level creators to learn some new scripting techniques. ;) I'm so nice, you guys even get a premier JPDS1 object - version 1 of the redwood pine. 8)
Oh and if you guys are wondering what the yellow dinosaur is... just walk around a bit (not too fast) and you'll see. ;)

http://www.fileplanet.com/dl.aspx?/3dac ... esting.rar

Have fun! :D

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PostPosted: Mon Aug 20, 2007 11:52 pm 
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Triceratops
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I just have to say, not knowing about destructive walls, hearing those thumps and seeing an albertosaurus head crashing into view... I had quite a scare! I'm so used to indoors being relatively safe in Trespasser!

Very well done Draconisaurus. I'm sure JPDS will be amazing.

Also, I grew quite attached to that giant compy-thing that kept following me around!


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PostPosted: Tue Aug 21, 2007 12:45 am 
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T-Rex Killer
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Quite glad you've enjoyed it! :mrgreen: Yesh the destructible complex walls are always fun and menacing when they get plowed down... :D

Kacy wrote:
Also, I grew quite attached to that giant compy-thing that kept following me around!

Yay! :3 hehe that was fun to script. Never quite got him to the point where he would attack other dinos for you, but he's rather cute when he follows you everywhere, anyway. :) Btw there's an event in the level that will heal him if you ever need. ;)

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PostPosted: Tue Aug 21, 2007 12:54 am 
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Albertosaurus
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Does the event have to do with the pikachu crate?


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PostPosted: Tue Aug 21, 2007 1:01 am 
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Haha yes good job ;P The yellow dino is actually called "pikompy".

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PostPosted: Tue Aug 21, 2007 1:11 am 
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Pikompy! I love it. :lol:


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PostPosted: Tue Aug 21, 2007 1:13 am 
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T-Rex Killer
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:D Btw Kacy please don't forget to check your PMs. ;)

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PostPosted: Tue Aug 21, 2007 1:21 am 
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:lol: So that's why he's yellow! :yes:
I like the D. Eagle that attracts stuff towards you, the giant dice things with different sounds, the falling trailer, and everything about the building (destroyable by the Albertosaurus, raptor sounding compys inside the building, the toilet bowl and the night vision-ish effect wen you enter the other room).


Last edited by Nick3069 on Fri May 16, 2008 4:53 pm, edited 1 time in total.

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PostPosted: Tue Aug 21, 2007 1:44 am 
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Hehe yep it's called the CrazyEagle and CrazyEagle2. ;) (the other one, btw, has a massive push value, instead of a negative one). And yeah those sound boxes are extremely helpful, it's how I test sounds when I want to know which I should use - particularly helpful when many available sound materials have nearly the same name. And yes well I have a feeling the complex maze is everyone's fav part. :D If you're patient enough, you can catch the compy drinking out of the toilet, hehe.. And yeah, the two main points in building the maze were getting destructible buildings and setting up dinos-in-buildings with oversized compies that could pose a threat to the player, something to use for testing ideas about the coelophysises in the Embryonics Admin in JPDS1...


BTW have you tried walking the plank yet? Heheh.

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PostPosted: Tue Aug 21, 2007 2:21 am 
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Yes, I have tried "walking the plank" (I thought that the sniper was non-stationary but still have the tripod, but instead it's completely stationary.), but then the Albertosaurus came, killed the green raptor (which just spawned) and tipped the "plank" over the edge. :lol:


Last edited by Nick3069 on Fri May 16, 2008 4:51 pm, edited 1 time in total.

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PostPosted: Tue Aug 21, 2007 4:32 am 
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When I went into that trailer and grabbed the taser gun it tipped over and fell into the whiteness (with me in it). I survived! I headed out into the whiteness and went for the distant trees. A parasaurolophus came outta nowhere and made me jump! I think there were some floating cars too...

Great stuff.

Oh, and I wrote back to your PM Draconisaurus.


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