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Posted: Wed Dec 19, 2007 4:49 am
by Draconisaurus
lool well hmmmm.... [Censored -- don't talk about You-Know-What outside of the Elders Forum :wink:] isn't that difficult to use, bad thing for you is you won't be able to make new objects. What I can do is ask you what objects you want in a certain area (you find the area using [the Almighty Slugger smacks the censor tag on it]), then I copy a bunch over there and you move them around, rotate them, etc, and then I go in and delete the ones you don't use. :)

Posted: Wed Dec 19, 2007 5:11 pm
by Mickey
Draconisaurus wrote:lool well hmmmm.... [censored] isn't that difficult to use, bad thing for you is you won't be able to make new objects. What I can do is ask you what objects you want in a certain area (you find the area using [censored]), then I copy a bunch over there and you move them around, rotate them, etc, and then I go in and delete the ones you don't use. :)
Ye we could do that :)

Posted: Sun Dec 23, 2007 2:49 am
by Slash_Master
noooo assassin foliage of death is back x=X

Posted: Sun Dec 23, 2007 7:38 am
by Draconisaurus
Mickey wrote:Ye we could do that :)
Sweeeeet. 8)
Slash_Master wrote:noooo assassin foliage of death is back x=X
D: Men, defend yourselfs! Assassin foliage may disguise itself as any of your everyday plants and brush, or even rocks! Use extreme caution, and if possible, use only your left hand when selecting these objects, lest they attempt to remove it from you.



Oh and, lolz@Slug moderating the JPDS forum :lol: :thief:

Posted: Sun Dec 23, 2007 3:57 pm
by Mickey
Draconisaurus wrote:Oh and, lolz@Slug moderating the JPDS forum :lol: :thief:
:lol: sorry slugger :P

Posted: Wed Feb 06, 2008 6:37 pm
by Draconisaurus
Have done some rearranging in the To-Do list.
The following points were given lower positions (higher numbers):
  • New HRS objects
  • Additional HRS object placement
  • Ask Mike about Lab/Admin design
  • Ingame full-body player mesh
  • New Megaraptor model
  • Ground foliage placement/combining
The following points were given higher positions (lower numbers):
  • Model Hunters Camp objects
  • Preliminary Hunters Camp object placement
  • Fix sniper rifle FOV settings
The following points were completed:
  • Fix Hunter Path trnobjs
  • Implement new ideas to JPDS~testing
The following two points were merged -
  • New Plains trees
  • Additional new trees (ancient forest, rain forest, grassland forest, jungle)
- into a single point:
  • New tree models (Plains {Acacia, Ferver}, ancient forest, rain forest, new pines)
The following points were added:
  • Fix height of HSP
  • Use ***App to fix object heights
*was 103, now 101

Posted: Thu Feb 07, 2008 3:06 am
by Second Illiteration
Draconisaurus wrote:[*]New Megaraptor model[
What exactly has to be done there...is it just fixing up the model (because I know some parts were a bit low quality face wise)

Posted: Thu Feb 07, 2008 3:08 am
by Slash_Master
drac don't be that obvious about the you know what secret thingy :P XP

Posted: Thu Feb 07, 2008 5:42 am
by Draconisaurus
lol slash be quiet :P

Hmmmm SI, I have to weld all the vertices on the new Megaraptor and then have it rerigged, so I don't count it as done yet, not until it's in the level and working. :)

Posted: Thu Feb 07, 2008 6:31 am
by Second Illiteration
Ah....yeah I suppose I could have welded vertices...though I don't think I knew how to do that back then....

Are you going to re-rig it to a different skeleton or just re-assign vertices?

Posted: Thu Feb 07, 2008 6:58 am
by Draconisaurus
Ah, I'm not proficient at TPDC at all, I'll need you to hand it over to machf again once it's ready.. :)

Re: JPDS1 - To-Do List!

Posted: Wed Feb 20, 2008 7:25 am
by Draconisaurus
Modified the following point:
  • Swamp object combining, swamp event scripting
Is now:
  • Swamp object combining, swamp event scripting, reduce poly of TSwampMuck objects