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 Post subject: JPDS1 - To-Do List!
PostPosted: Wed Mar 28, 2007 10:33 pm 
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T-Rex Killer
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Location: Portland, OR
This is the official To-Do list for JPDS1. I plan on ultimately including everything that needs to be done to release JPDS1 on this list. For now it's just everything I can think of without spending the whole day on it... Please feel free to suggest additions/changes. I'm attempting to put them in order for us to do as much as possible, and it is of course always subject to change.

JPDS List of Things to Do:
  1. New tree models (Plains {Acacia, Ferver}, ancient forest, rain forest, new pines)
  2. New foliage placement
  3. Fix sniper rifle FOV settings
  4. Model Hunters Camp objects
  5. Preliminary Hunters Camp object placement
  6. Comm. Station buildings/models
  7. Model new Plains/Marsh grass
  8. Marsh object placement/other design
  9. Fix height of HSP
  10. HSP foliage-barrier creation
  11. Sewer system - primary repeatable objects
  12. Import Mayan tunnel progress
  13. Finish Mayan tunnels, connect to Sewer system
  14. Sewer sound design
  15. Plains perimeter fence
  16. New HRS objects
  17. Additional HRS object placement
  18. Ask Mike about Lab/Admin design
  19. Model Greenhouse/Aquarium
  20. Continue modelling EA Research Building - 2nd & 3rd floors
  21. Primary EA bulk objects modeling
  22. Fix JPDS1 used palettes!
  23. Begin preliminary EA object placement
  24. Lego-piece Visitors Lodge
  25. Visitors Lodge terrain model/physics
  26. Fix bridges
  27. Model streambeds/Waterfalls
  28. Model Rex Nest top
  29. Set up mock-terrain physics objects
  30. Model EA fence/surrounding grounds
  31. Model EA Admin building
  32. Model cold storage
  33. Model EA hatchery
  34. Model young dinos facility
  35. Model other EA buildings (maintenance shed, JPAC Main Office, young dino paddock)
  36. Continuing EA object placement
  37. EA scripting/sound design
  38. Model Dam Control Building
  39. Model Dino River bridge
  40. Model HRS Lab/Admin
  41. Additional HRS object placement
  42. Model Sewer control room
  43. Sewer scripting objectives
  44. Secondary EA bulk objects modeling
  45. Model Daniel Carter mesh
  46. Finalize InGen Net GUI
  47. Create ATX maps
  48. Finalize overall EA design
  49. Finalize Dam and Dam Control Building (objects/scripting)
  50. Fix Smugglers' plane smoothing elements/model broken wing piece
  51. Set up Smugglers' plane location
  52. Fix runway object
  53. Finish Hanger model
  54. Begin runway object placement
  55. Model additional runway objects
  56. Remaining runway object placement
  57. Swamp object combining, swamp event scripting, reduce poly of TSwampMuck objects
  58. Set up swamp planks
  59. Finish SwampShack
  60. Finalize HRS object placement/scripting
  61. Model Chinook helicopter
  62. Model "stego truck"
  63. Model Hummer (InGen/BioSyn)
  64. Model JP gas Jeep (InGen/BioSyn)
  65. Final Hunters Camp object placement
  66. Model High-Hide
  67. Model TLW Mercedes car
  68. Model dam road explodable rock
  69. Script explodable rock event
  70. New BioSyn helicopter
  71. Model InGen/BioSyn cargo plane
  72. Final PRO (Plains Research Observatory) physics/object placement
  73. Model new gas station
  74. Gas station object placement
  75. New guns - fix zapper, fix M14/Sniper, flamethrower, mystery model guns, Goa'uld staff weapon (?), finish new spas, remodel AK barrel clip, Glock 24
  76. New Megaraptor model
  77. Ingame full-body player mesh
  78. Primary/secondary dinosaur level-design
  79. Model/script sleeping dinosaur
  80. Plains herds
  81. Model TLW Pteranodon
  82. Use ***App to fix object heights
  83. Ground foliage placement/combining
  84. Costa Rican coastguard helicopter (asa animation)
  85. Final environmental scripting (EAX environments, random birds, fog areas, new hint triggers)
  86. ATX scripting - temp smk videos, start fog color, loading image replacements, default 3rd-person settings
  87. FINALIZE HUD
  88. Begin cutscene production - storyboarding
  89. Contact Jon for new Music
  90. Complete Tasha full-body movie mesh
  91. New models for cutscene videos - researchers, InGen helicopter interior, etc.
  92. Create SMK scenes, render as AVI
  93. Convert AVIs to working SMK format
  94. FINALIZE music/sound design
  95. FINALIZE foliage
  96. FINALIZE dino level-design
  97. FINALIZE underground level sections
  98. FINALIZE scripted events/puzzles
  99. FINALIZE JPDS1.swp contents
  100. Create valid JPDS1.scn file
  101. Release JPDS1!!!

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Last edited by Draconisaurus on Wed Feb 06, 2008 6:37 pm, edited 14 times in total.

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 Post subject:
PostPosted: Wed Mar 28, 2007 10:51 pm 
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Albertosaurus
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I have 6 new soundtrack files that I've created so far...that could go under some of the sound design.


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 Post subject:
PostPosted: Wed Mar 28, 2007 11:48 pm 
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Dilophosaurus
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Oh we will have this done in a week or two :o :P

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 Post subject:
PostPosted: Thu Mar 29, 2007 2:19 am 
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T-Rex Killer
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heheh ahh really SI? Could you upload at least a couple of them? :) Actually I'll start a sound design thread..

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 Post subject:
PostPosted: Thu Mar 29, 2007 5:56 am 
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T-Rex Killer
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Location: Portland, OR
Added some more items I thought of to the list at various places:

  • Model other EA buildings (maintenance shed, JPAC Main Office, young dino paddock)
  • Fix runway object
  • Finish Hanger model
  • Begin runway object placement
  • Model additional runway objects
  • Remaining runway object placement
  • Model TLW Pteranodon
  • Costa Rican coastguard helicopter (asa animation)
  • Final PRO (Plains Research Observatory) physics/object placement
  • Model new gas station
  • Gas station object placement
  • New guns - zapper, flamethrower, mystery model guns, goa'uld staff weapon (?), remodel spas, remodel AK barrel clip
  • Model new Plains/Marsh grass
  • Marsh object placement/other design
  • Preliminary Hunters Camp object placement
  • Model Chinook helicopter
  • Model "trike truck"
  • Model Hummer (InGen/BioSyn)
  • Model JP gas Jeep (InGen/BioSyn)
  • Final Hunters Camp object placement
  • New BioSyn helicopter
  • Model InGen/BioSyn cargo plane
  • Fix Smugglers' plane smoothing elements/model broken wing piece
  • Set up Smugglers' plane location
  • Fix bridges


*was 78, now 103

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 Post subject:
PostPosted: Thu Mar 29, 2007 11:33 am 
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T-Rex Killer
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Location: Portland, OR
Just a little heads-up... I've purchased Trespasser on eBay for 99¢.
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0105676244

Well actually, bid on it for 99¢. Very unlikely to go up. Shipping is $5.... grand total of $6... w0000t :pirate: (as soon as it arrives in the mailbox, I'll remove that item from the to-do list)

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 Post subject:
PostPosted: Mon Apr 02, 2007 11:07 am 
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T-Rex Killer
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Update: Lost the eBay bid... I wasn't watching when it ended and someone beat me by 50¢. I have this hunch it may have been the auctioner him/herself, upping the bid with an alternate account to try and get me to pay more... Anyways I've bid on another Tres CD, being sold for the same amount which started right after the other one ended.. This time I'm not posting the link. :batman:

OK and I'm adding some more things I've thought of to the list of things to do:
  • FINALIZE HUD
  • Create ATX maps
  • (environmental design) - new hint triggers
  • Model dam road explodable rock
  • Script explodable rock event
  • Model High-Hide
  • Model TLW Mercedes car
  • Model/script sleeping dinosaur


*was 103, now 110

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 Post subject:
PostPosted: Sun Apr 15, 2007 5:11 am 
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T-Rex Killer
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Just a little update... I won Trespasser:
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0110457753

Oh and I will be taking some items off the list as soon as I fix that stupid moss object :P

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 Post subject:
PostPosted: Thu May 31, 2007 7:38 am 
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T-Rex Killer
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Location: Portland, OR
Just a heads up to everyone, I have just taken several items off the to-do list tonight or previously, will be hacking away more as the days come:
  • Fix moss objects
  • Determine plan of action for ground foliage
  • Create Misty Mountain road
  • Additional terrain object placement around level (new objs?)
  • River/Lake Dino water flow objects
  • Get retail trespasser CD from someone to Draco's computer for new ATX
  • Fix PV terrain transition


*was 110, now 103

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 Post subject:
PostPosted: Thu May 31, 2007 2:24 pm 
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Albertosaurus
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I've got sounds for the megaraptor, just waiting on the new model :) Haven't done any new soundtrack stuff, but I might get a little time in today for that.


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 Post subject:
PostPosted: Mon Nov 26, 2007 12:19 am 
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T-Rex Killer
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Location: Portland, OR
Have updated the gun bullet on the to-do list, including the addition of Andre's personal handgun, the Glock 24 (a unique weapon in the levels). Was:
  • New guns - zapper, flamethrower, mystery model guns, goa'uld staff weapon (?), remodel spas, remodel AK barrel clip
Now:
  • New guns - fix zapper, flamethrower, mystery model guns, Goa'uld staff weapon (?), finish new spas, remodel AK barrel clip, Glock 24

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 Post subject:
PostPosted: Tue Dec 18, 2007 11:03 pm 
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T-Rex Killer
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Location: Portland, OR
Updated the guns bullet again:
  • New guns - fix zapper, fix M14/Sniper, flamethrower, mystery model guns, Goa'uld staff weapon (?), finish new spas, remodel AK barrel clip, Glock 24

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 Post subject:
PostPosted: Wed Dec 19, 2007 2:32 am 
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Dilophosaurus
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Is anyone else working on this exept for you draco boy?
It really sucks becuase I wanted to contiue my work and help you out :S

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 Post subject:
PostPosted: Wed Dec 19, 2007 3:32 am 
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T-Rex Killer
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Location: Portland, OR
:? Yeah I know Mickey.. well, Slash will be helping with some of it, and SI with some else of it. Slugger has also offered to help do foliage work. That's still less than 50% of the work being done by others but I'll take whatever I can get XD

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 Post subject:
PostPosted: Wed Dec 19, 2007 3:51 am 
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Dilophosaurus
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I'm gonna cry :oops: Maybe I can do foliage work by images lool

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