EA InGen Net GUI (graphical user interface)
Posted: Fri Dec 29, 2006 12:15 pm
Alright, this is the official thread for discussing the new topic of computer system graphics to be used for the EA computers. I've actually decided these will be used anywhere there is a computer interface on the island; as far as I can think, the only place this will really be set up in JPDS1 is the EA. I'm considering having a limited interface in the Site B Runway control center, cause I think that'd be neat and it would make sence, so monitoring of incoming/outgoing supplies to/from the island could be monitored from anywhere. Supplies would come from both the runway in the North and the Main Harbor in the South, so this way they could be coordinated through the same system. Hmmmm now that I think of it, Mike's Sewer Control Room (or w/e he called it ) is connected with the island security system; the computers in the EA have access to all cameras on the island, including those in the sewer system. So the computers in its control room should have access to this network as well.
This all started when Mitchell/KillerBee256 suggested using videos from TLW game for PS1 that represent the InGen computer system on Site B. They look really cool and he thought it'd be neat to impliment them for our menu somehow. Since we already have a perfectly good menu done up, thanks to TrikeUatra, this obviously isn't necessary. However, I decided that it could be an opportunity to do something fancy for the computers in the EA. So far, all trespasser games/mods have featured fairly out-dated computer systems. This is inspired by the book timeline. In the 1993 movie of Jurassic Park however, the computer interface system is significantly more complex than could be achieved in an older timeline. Since JPDS is based heavily on the movies, this is the level of technology we will be featuring. So I've hired Trike to develop a complete interface system to be used, which we'll impliment using animated textures on various computer screens throughout the EA and other locations. This also means that work on this part of the level will carry directly into JPDS2 and JPDS3. (BTW we'll be enlisting Slugger's help quite a bit in getting the animated texture sequences to work correctly - that's gonna be fun! heh)
Some things that will be included in the interface system are:
This all started when Mitchell/KillerBee256 suggested using videos from TLW game for PS1 that represent the InGen computer system on Site B. They look really cool and he thought it'd be neat to impliment them for our menu somehow. Since we already have a perfectly good menu done up, thanks to TrikeUatra, this obviously isn't necessary. However, I decided that it could be an opportunity to do something fancy for the computers in the EA. So far, all trespasser games/mods have featured fairly out-dated computer systems. This is inspired by the book timeline. In the 1993 movie of Jurassic Park however, the computer interface system is significantly more complex than could be achieved in an older timeline. Since JPDS is based heavily on the movies, this is the level of technology we will be featuring. So I've hired Trike to develop a complete interface system to be used, which we'll impliment using animated textures on various computer screens throughout the EA and other locations. This also means that work on this part of the level will carry directly into JPDS2 and JPDS3. (BTW we'll be enlisting Slugger's help quite a bit in getting the animated texture sequences to work correctly - that's gonna be fun! heh)
Some things that will be included in the interface system are:
- Interactive map display of Site B
- Active radio transmitters
- Sewer system overlay
- Power distribution monitoring/active power plants
- Electrified Fence monitoring
- Location analysis (raw data display)
- EA facility map override (displays zoomed map of EA instead of island)
- Comprehensive security grid access
- Security door lockdown protocal (used to open critical location areas with emergency locks, was activated during attack)
- Weather monitor system
- Internal communications network (used within the EA only)
- Dinosaur biological database