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Model List

Posted: Tue Mar 15, 2005 4:35 am
by MikeTheRaptor
Here's a list of all necissary modelling jobs... mostly useful only for Draco and I, but feel free to make suggestions or just look 'em over.



Locations
Level 1

Embryonics Administration
- Facility Exteriors
- Facility Interiors
- Courtyard Paths
- Courtyard Lamps
- Courtyard Trash Bins

Young Dino Paddock
- Fence
- Feeding Equipment
- Medium-sized Cages

Hatchery
- Egg incubator (3 or so variations)
- Robotic Arm
- Broken Egg Shells
- Staircases
- Catwalks
- Monitoring Equipment
- "Dino-Tanks"
-

Cold Storage
- Cold Storage Tanks
- Embryo Casings

Greenhouse
- Prehistoric Plants
- Soil Beds
- Potting Tools
- Observation Equipment
- Plant Embryo Storage (?)

Medical Section
- Standard Medical Equipment (disecting tools, etc.)
- Medical Beds (dinos/humans)

Office Supplies
- Desks <Tres: 2?>
- Chairs <Tres: 2?>
- Computers <Tres: 2>
- Keyboards <Tres: 1>
- Monitors <Tres: 1>
- Pencils
- Notepads/books <TC: 3>
- Phones <Tres: 1>
- File Cabinets <Tres: ?>
- Fire Extinguisher <Draco: 1>
- Hand Truck <Mike: 1>

Lab Equipment
- Microscopes
- Centrifuge <TC?>
- Other Genetic Replication Equip.
- Portable Cold Storage Units

Dam
- Dam <Tres>
- Dam Control Building (Exterior/Interior)
- Turbine
- Generator
- Powerhouse
- Powerhouse Crane

Communications Tower
- Radio Tower <TC: 1?>
- Communications Equipment
- Satellite Dish <Tres?>
- Hut on Ledge (as seen in Tres Concept)

Hotel
- Incomplete Building (Exterior/Interior)
- Beds
- Luxury Stuff
- Pool
- Safety Guard Tower
- Kitchen Stuff

Main Entrance
- Dino Skeletons (T-Rex/?)
- Staircase
- Paintings

Construction Site
- Coordinator/Architect Trailers <Tres>
- Porta-Potty <TC>

Construction Supplies
- Girders <Tres: 8?>
- (metal poles?) <Tres: 6>
- Wood Planks <Tres: ?>
- Cement Mixer <Tres>
- (wood cross thing) <Tres>
- Barrels <Tres: 6>
- Axe Handle <Tres>
- Hammer <Tres: 1>
- Scaffolding <Tres: 2>

Construction Vehicles
- Forklift
- Crane <Tres>
- Manlifter <Tres>
- Bulldozer
- Steamshovel

Runway
- "Airport" Control Building
- Aircraft Loading Equipment
- Random Supplies (as seen in JP///)
- Helicopter Landing Pad <Tres>
- Wind Sock :D
- Crashed Planes <Tres: Smuggler Plane>
- BioSyn Supply Plane/shipment
- BioSyn Helicopter <Tres>

Hunter Camp
- Tents
- Hummer
- Stego Truck
- Other InGen Vehicles <Tres: 4-5>
- Supplies
- Golf Club/Horse-shoe Tossing :P <Tres>
- Remains of Ludlow's TV Link-up
- San Diego Park Miniature

North Utility Shed
- Building Exterior/Interior <Draco>
- AC unit <Tres>
- Front Door <TC>
- Interior Doors <Tres>
- Power Transformers
- Transformer Distributor <Draco>

Gas Station
- Junk <Tres>
(Still in Development)

Hillside Research Station
- Telephone Poles <Tres: 2>
- Security Building <Mike>
- Administration Building
- Living Quarters
- Research Lab
- Fence Perimeter <TC>
- Fence Gate
(Still in Development by Mike)

Swamp
- New InGen Bridges
- Swamp Planks <Tres: ?>
- Swamp Trees <Tres: 4>
- Water Objects

SwampShack
- Shack building <Draco>
- Old Fart in Rocking Chair
- Old Radio
- Fishing Rod
- Bait Bucket
- Old Books
- Lanturn
- Old Bed
- Old Fridge

Sewer System
- Sewer Entrances (manholes) <Draco: 1>
- Underground Tunnels
- Maintainence Chambers
(Still in Development by Draco)

Other
- InGen Helicopter (Crashed/Normal)
- InGen Hunter Helicopter
- BioSyn Truck
- BioSyn Humvee
- Powerlines <Tres>
- Fallen Powerlines <Draco: 2>
- TLW Expedition Trailer (Crashed)
- Eddie's Car
- Bus Stop <Tres>
- Signs (indicating directions of places)
- Crates <Tres: ??>
- ToolShack <Tres>

Level 2

Hazardous Species Paddock
- Sorna Main Fence (Normal/Damaged) <Draco>
- Sorna Fence Gate (Normal/Damaged)
- Water Truck
- Old Raptor Pen
- Fence Operations Control Center (FOCC)
- Dino Feeding Vehicles
- Dino Observation Outposts

Water Treatment Plant
(Still in Development)

Worker Village
- Operations Center
- Various Buildings (as seen in TLW concept art)
- InGen McDonalds
- Vehicle Warehouse
- Church <Modified from Tres by Draco>
- Hammond's House
- Wu's Place
- Muldoon's Place
- Nedry's Place
- Geothermal Plant
- Perimeter Fence
- Main Gate Entrance

Aviary
- Aviary Entrance <Draco>
- Descending Staircase
- Interior Walkways (Normal/Damaged)
- Bridges (Normal/Damaged)
- Ptera Nests
- Front/Rear Wire Dome
- Wire Overhang Network
- Aviary Exit

Other
- Concrete Barrier (End of Level)
- Main Gate <Tres?>

Level 3

Wind-Power Plant
- Wind Generators <Tres>
- Control Buildings <Tres?>
- Transformers

Lumber Plant
- Building Exterior/Interior
- Logging Machines
- Lumber Cutting Machines
- Storage Bay
- Lumber Truck <TC>
- Saw <TC>
- Logs <TC?>
- Stump Field <Tres>

River Dock 1 & 2
- Crane
- Docks <Tres: 1 type>
- Control Building
- Sunken Ships
- Supplies

Gas Station
(^same as above)

South Utility Shed
(^same as above, mostly)

InGen Farm
- Main Barn Exterior/Interior
- Fences
- Farm Animal Bones
- Stables
- Feeding Trophs

Harbor (Main Dock)
- Large Cranes
- Storage Facilities
- Administrative Buildings (Exterior/Interior)
- Docks <Tres: 1 type>
- Couple of Large Sunken Ships <Tres: Emily>

Mayan City Ruins
- City Wall
- Buildings
- Astronomy Building
- Pyramids/Temples
- "Dark Tower"

Gateroom (underground?)
- Stargate
- DHD
- Ancient Relics (?)
- Staff Weapon

Raptor Worship Hall
- Trasnforming Stone Raptor
- Ancient Weapon
- Various Traps

InGen Express
- Station 1
- Station 2
- Various Train Track Accesories (RR Crossing signs, lights, ect.)
- Lead Engine Train Car
- Cargo Train Car (2x)
- Chemical Transport Train Car
- Animal Transport Train Car (2x)
- Passenger Transport Train Car
- Oil Tanker Train Car
- Logging Transport Train Car (2x)

Other
- "Raptor" Boat(s)
- BioSyn "Getaway" Boat
- BioSyn Helicopter (new)
- Modern InGen Rescue Boat

Cinematic
- Baby Scarred Spinosaurus
- Adolescent Spino
- Dead Adolescent Spino
- Various Rouge Faction Researchers/Scientists
- Tasha Carter

Mike's Version of the Ending
- BioSyn Headquarters Hallway and Office
- Bulky Military Class Helicopters with BioSyn insignia

LAST UPDATE: 7/16/05 (by Draco)

Posted: Tue Mar 15, 2005 12:07 pm
by Draconisaurus
Hey Mike, I took the liberty of editing your post for you and stickying it. :wink: I've divided it up into levels; currently, we need only worry about what is needed in Level 1 (thank god). Also, note that many things listed (even a couple things you had originally) already exist in Tres and may not need remodelling. Also some things are so obviously already available (like um, bathroom models, the Bus, etc.) I didn't bother to list them. Of course, there's plent left to put on this list once we think of it. :wink: And good idea for making this thread! Shows how much work we really have, specially for the EA itself...

Posted: Tue Mar 15, 2005 11:08 pm
by MikeTheRaptor
Thanks for editing it, Draco. I knew it was too short and missing some important stuff, I just didn't have the time to think it all over. I'll run through the new version :D

* edit: I added models that haffta be made for the cutscenes :D Everything looks great, by the way. Very thorough.

Posted: Mon Jun 06, 2005 9:10 pm
by Draconisaurus
K updated the model list today. Just some general stuff in a lot of places including the EA and North Utility Shed, and some other stuff. Take a look if ya want, be sure to bring up any models you think we left out! Also I have started more accurately crediting the models, even if they are unfinished. This will make crediting the models much easier later on... :)

Posted: Sun Jul 17, 2005 1:33 am
by Draconisaurus
Did another update today, included all the new Swamp and SwampShack models, plus some more HRS and a few other things like Tasha. ;)

EDIT: Lol just realized it said Hillside Research Center instead of Station, fixed that heh... :|

Posted: Sat Sep 17, 2005 6:04 pm
by MikeTheRaptor
Wow, I can't believe it has already been almost three months since we added the swamp stuff :o

We'd better get a move on... that swamp shack represents the last major modeling attempt, and that was some time ago...

Posted: Sat Sep 17, 2005 10:51 pm
by Draconisaurus
Ehhh don't forget Tasha ;) I did quite a bit of work on her until just before school started... But yes I should like, finish the Util Shed rather quickly, as it is almost done. The actual model is more or less finished, all that remains is to finish some physics objects and finish fixing the textures so they can be used in Tres (8-bit palette bmp, power of 2 dimensions etc.). Then we can have our second ;) building ingame for JPDS. :) Swampshack... I think I'm going to make a mock version of it with no physics, for placement etc., then move on to making other mock buildings so I can finish the terrain for those sites. :)