JPDS Archive
Posted: Wed May 20, 2015 12:44 am
Greetings TresCom members! I hope you're all doing well.
I was recently going through my old pre-2006 computer and found hundreds of files related to JPDS development. Inside were a few interesting never-before-seen and unreleased WIP pictures and renders of models and areas I was working on for the MOD that never made it to the game as well as some that did. There are also a bunch of desktop screenshots and joke caption images that some of my fellow dev's might remember.
Releasing them all at once would take way too long, but I though it might be interesting to share some of what I've rediscovered.
To start with, have a look at the sewers that were once planned to stretch beneath the first level in JPDS.
http://imgur.com/a/GrHq4
https://www.youtube.com/watch?v=68kPA1YAPTo
The sewers would have been accessible by the manhole inside the maintenance shed and at other areas throughout the level. These dark forgotten tunnels would ultimately terminate in a large subterranean room equipped with an elevated control room. Accessing the control room would have allowed the player to unseal locked doors throughout the tunnel system.
I was recently going through my old pre-2006 computer and found hundreds of files related to JPDS development. Inside were a few interesting never-before-seen and unreleased WIP pictures and renders of models and areas I was working on for the MOD that never made it to the game as well as some that did. There are also a bunch of desktop screenshots and joke caption images that some of my fellow dev's might remember.
Releasing them all at once would take way too long, but I though it might be interesting to share some of what I've rediscovered.
To start with, have a look at the sewers that were once planned to stretch beneath the first level in JPDS.
http://imgur.com/a/GrHq4
https://www.youtube.com/watch?v=68kPA1YAPTo
The sewers would have been accessible by the manhole inside the maintenance shed and at other areas throughout the level. These dark forgotten tunnels would ultimately terminate in a large subterranean room equipped with an elevated control room. Accessing the control room would have allowed the player to unseal locked doors throughout the tunnel system.