TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Thu Aug 16, 2018 9:24 pm

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 
Author Message
 Post subject: Sounds
PostPosted: Fri Sep 12, 2003 2:16 am 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 4773
Location: That country nobody likes (you know the one)
Just a few listings that some may not be aware of:

(Please add others if found or not listed in Andres' document)

Terrain - Gravel
Terrain - Leaves


*It also seems that you don't actually need a valid soundmaterial listing to initiate a sound collision trigger. If you make up 'sillybug' for the soundmaterial, then assign 'sillybug' to the element, the trigger will fire even though the sound doesn't actually exist. Quite weird, but it appears to be so. In one respect, it's rather nice since if true, we won't need to use actual sounds to smash lights, simply makeup some non-existent names.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group