Sounds

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Sounds

Post by Rebel »

Just a few listings that some may not be aware of:

(Please add others if found or not listed in Andres' document)

Terrain - Gravel
Terrain - Leaves


*It also seems that you don't actually need a valid soundmaterial listing to initiate a sound collision trigger. If you make up 'sillybug' for the soundmaterial, then assign 'sillybug' to the element, the trigger will fire even though the sound doesn't actually exist. Quite weird, but it appears to be so. In one respect, it's rather nice since if true, we won't need to use actual sounds to smash lights, simply makeup some non-existent names.
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