A little input if anyone cares to. I put Muldoon's card inside the crater truck (on floor, also considered the flipped truck on ridge), Nedry's card is in plain sight, on the computer room's table (was thinking about putting it inside the porta potty -- he always seems to be going to the bathroom lol), and I stuck Hammond's card (correct code) inside the x-ray room under the sink (obviously, behind the sink door).
Ok? Later, when we have more interior models to work with, perhaps more time to spend on frivilous thought, I think we could get a bit more clever with them, but for the beta, I was going to leave it as it is....
*I shouldn't really be referring to them as keycards, but rather id cards.
KeyCard locations
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