TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Mon Nov 19, 2018 1:46 am

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
Author Message
 Post subject: Experiment
PostPosted: Thu Feb 19, 2004 1:06 am 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 4877
Location: That country nobody likes (you know the one)
Nothing fancy, though I was wonderin' if by using the exported terrain mesh one could create a cave by replacing parts of the terrain with its meshed copy. (seamed near flawlessly)

Results:

http://www.trespasserextras.com/caveout.jpg

http://www.trespasserextras.com/cavein.jpg

http://www.trespasserextras.com/cave_entry.jpg


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 19, 2004 7:00 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-

Joined: Mon Jul 22, 2002 12:35 pm
Posts: 1845
Location: Holland, Europe
Looks great. :)

I thought about it once, but never really tried.

I think that if you also model a small part of the terrain surrounding it, but putting it slightly lower, you can also get rid of the difference in brighness on the areas where the model intersects with the terrain.

Like this:

http://home.planet.nl/~buijs512/trescom/terra_trick.jpg

That wat the vertex normals of the mesh, which take care of the lighting, will match up with the ones on the terrain geometry.

_________________
http://www.bytehazard.com


Top
 Profile  
 
 Post subject:
PostPosted: Thu Feb 19, 2004 7:15 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 4877
Location: That country nobody likes (you know the one)
Yea, but you're the expert at this stuff, I was just sorta messin' around. :D

Originally, I was thinking how cool it'd be to use mesh to create a cave nearby our b29 crashsite, sorta build a story around how one of the pilots survived and lived out of the cave for the remainder of his life, filling with all sorts of ww2 era stuff, diary, survival stuff, et cetera, but the job seemed too involved (not to mention, importing just the part of mesh you desire isn't so easy) and we already have enough unfinished business to tend to.

I'll probably add the cave into the testzone though, put the idea out there --

Personal Privacy Edit


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group