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Remdul
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Post by Remdul »

Yeah, MAX thinks he's funny when he exports objects mirrored:

http://home.planet.nl/~buijs512/trescom/truck_v2.zip

:)
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Rebel
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Post by Rebel »

Mad Max! :-)

*Rem, I've got the truck all fixed up, just wanted to show you a screen pic of the location I chose for the model before importing it into tc isle. Feels right, look alright to you?

http://www.trespasserextras.com/ltlocation.jpg
Last edited by Rebel on Wed Dec 03, 2003 3:56 am, edited 1 time in total.
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Post by Andres »

Nice model Remdul, and some might fine rusty textures :)
Remdul
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Post by Remdul »

Thanks Andres. :)

Location looks great Rebel, I'll create some nice mud & woodchip textures when I get home. :)
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Post by Rebel »

Okeedok. Just wanted your opinion before the import. ;)
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Post by Remdul »

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Post by Rebel »

Here's a prelim. screenshot for you, Rem. (you like?)

Level Screenshot 24

Nice woodchip texture, could use the same texture too, though one without an opacity map, just squared. We could use it for a woodchip mound placed near a few sawhorses.

Lemme know when you've got the mud texture done. ;)
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Post by Remdul »

Stuff looks good, allthough the ferns seem to be a bit large.

Yep, got the texture up here:

http://home.planet.nl/~buijs512/trescom/woodchip2.zip

Think I'll be creating some of the smaller models planned this week, those sawhorses, chainsaw and some other things like chairs, beer bottles and a table for the lighthouse.

I haven't been able to come up with another mud texture (the one included in the first set of textures I uploaded a while ago didn't really look great), but I think the one you used on the nest in our previous level should look fine.
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Post by Rebel »

I'll check the fern size, thought they might be a bit too large, but in game they looked rather cool, so I sorta let them as such. Will fiddle with it a bit.

I was thinking about our nest texture, I'll export that --

*If you create a few beer or whiskey bottles, if you broke up a few of them into six or eight pieces we could probably place them up on a shelf in the lighthouse and allow them to be breakable.
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Post by Remdul »

Here's a quick render:

http://home.planet.nl/~buijs512/trescom/stuff7.jpg

Let's keep this quiet, you know what happens if Homer finds out someone kept this lying around... ;)

Will upload the models tomorrow, running outta time here.
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Post by Rebel »

LOL!

You're one funny s.o.b., Martijn! :lol:

Here's another 2 shots, Rem. (ferns are downsized from previous 33 %)

Level Screenshot 25

Level Screenshot 26
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Post by Remdul »

Location looks great Rebel. I like that second screenie very much. Great job there. :)

Here are the models;

http://home.planet.nl/~buijs512/trescom ... ure_v1.zip

Includes:
-3 variations of the KrustyO's cereal boxes
-Duff beer bottle (breakable, 2 elements)
-wine bottle (also breakable, 2 elements)
-chair (breakable)
-table (legs are breakable as well)

* Keep the chair and table models in the basement and put only the instance in place on location, I'll probably be making some new textures that share the palette and thus migth need to change it a few times (same story as with the 2nd plants/trees palette)...
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Post by Rebel »

Cool stuff, Rem.... I'll get to work on it. Btw, since there would have been a need for fuel in that area, think I might export our exploding barrel from our testzone into that area. I figure we'll be able to use it in a few locales: ship, timbered area, crater.


*Will place master models in basement. I never imported the high poly river plant into tc isle, (in case you wanted to change it, tweak that palette) and the fern palette is matched to our previous vegetations.
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Post by Remdul »

Sure Rebel. :)

Made another few models, will probably up them later today;

http://home.planet.nl/~buijs512/trescom/stuff8.jpg

-chainsaw
-2 variations of sawhorses (ya think they need to be breakable?)
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Post by Rebel »

Nice stuff, Rem. :)

Nah, breakable horses aren't necessary. (I've actually dropped those things from 20ft off flat roofs and they didn't break). Besides, hard to get these breakables to actually stay together. There's alot of friction there, sometimes just the slightes touch makes 'em break up, regardless of mag settings.
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