Game Developers Mag letter from Trespasser developers

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machf
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Game Developers Mag letter from Trespasser developers

Post by machf »

An interesting read:

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Not true;
TRESPASSER, the current major PC title by
DreamWorks Interactive, uses dynamic,
real-time tessellation using wavelet
“shells” for its terrain — this was also
demonstrated at E3 in 1997.
In fact, the entire third part of
“Wavelets for Computer Graphics”
(authors Stollnitz, Deros and Salesin) is
devoted to techniques of mesh compression,
tessellation, and deformation.
Numerous SIGGRAPH proceedings not
only describe these techniques, but
demonstrate them through operating
software.
Oh, and there's also the original PostMortem, with COLOR images...

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Game Developers Mag letter from Trespasser developers

Post by tatu »

Interesting find machf, thank you!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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