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 Post subject: Brian Moore's site
PostPosted: Thu Sep 07, 2006 5:36 am 
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T-Rex Killer
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Guys, I think I just found Brian Moore's site online at http://www.freewebs.com/brianmooreresume/

Have we seen these trespasser pics before?

http://brianmooredirector.tripod.com/tr ... c_version/

(I've got a feeling that I've already found these images earlier, but I'm not quite sure...

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 Post subject:
PostPosted: Thu Sep 07, 2006 5:59 am 
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Yeah, you've found them before. lol.

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 Post subject:
PostPosted: Thu Sep 07, 2006 11:03 am 
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machf, why don't you contact him? Maybe by now he's found more images he could share. Also, with your knowledge of the Trespasser landscape, he might be able to help clarify some of the mysteries. When I first contacted him he was very cordial. I'm sure he'd enjoy hearing from you.

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 Post subject:
PostPosted: Thu Sep 07, 2006 11:11 am 
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I was just looking over the images, and noticed something I've never noticed before in this one. What is that giant brownish blob behind and to the right of the "Community Center?" I cant see the helipad there either or am I just not seeing it right? Is the blob an out of range building? A big rock? If we don't know and can't figure it out, that might be a good question to ask Brian, machf. :)

EDIT: OK, I see the helipad in this one, but I'm still confused about the "brown blob."

EDIT 2: Now that I look at the first one again, I see the helipad IS there. From the image's vantage point, it just appeared to be part of the top of the building...

EDIT 3 Are there any shots here we haven't seen? Two aren't immediately familiar to me. The Rex and horn head, and the raptor inside the warehouse...

Link

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 Post subject:
PostPosted: Thu Sep 07, 2006 2:14 pm 
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That first picture there Dapper Dan has been found before and that brown blob is an early attempt at a hill. Not a very good one, but it is one.

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 Post subject:
PostPosted: Thu Sep 07, 2006 2:34 pm 
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Dapper Dan wrote:
I was just looking over the images, and noticed something I've never noticed before in this one. What is that giant brownish blob behind and to the right of the "Community Center?" I cant see the helipad there either or am I just not seeing it right? Is the blob an out of range building? A big rock? If we don't know and can't figure it out, that might be a good question to ask Brian, machf. :)

Uh... a hill, maybe? It's too big to be just a rock.

Quote:
EDIT: OK, I see the helipad in this one, but I'm still confused about the "brown blob."

EDIT 2: Now that I look at the first one again, I see the helipad IS there. From the image's vantage point, it just appeared to be part of the top of the building...

EDIT 3 Are there any shots here we haven't seen? Two aren't immediately familiar to me. The Rex and horn head, and the raptor inside the warehouse...

I think the raptor in the warehouse is from one of those 'mini-walkthroughs' that were on the DreamworksGames site. But the image of the Rex and Para isn't (too) familiar. It seems it's from the encounter at the area after the town, though I can't quite find the right angle yet.

Image

No, wait... there was something familiar about those trees that aren't there in the town level... it's from IJ1, rather.

Image

And as i was commenting a couple of dayss ago, the background in that area is very similar to this picture, which just seems to have to been taken from further (around where IJ2 starts now) away in a similar direction:

Image

Quote:


Those shots are from a review of the demo...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject:
PostPosted: Thu Sep 07, 2006 7:16 pm 
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Is it me, or do the objects and textures in Brian's screenshots look cleaner and crisper?

(Yes, I did apply the settings from tips and tricks to my game.)

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 Post subject:
PostPosted: Thu Sep 07, 2006 7:28 pm 
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Yes, the textures were reduced in quality before release. Remenber that even so, there wasnt any computer that could run the game with a smooth frame rate.

A shame, I really like the way the terrain looked.

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Last edited by Nem on Thu Sep 07, 2006 10:04 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Sep 07, 2006 9:46 pm 
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About that "hill"...
http://trescom.3dactionplanet.gamespy.c ... sed/li.jpg
It's obvious they had issues with rendering distant terrain, as you see here as well, even soon before release, but it seems they corrected that much in time.

Machf I totally agree about the BioSyn helicopter, I had come to the same conclusion long ago and planned it as one of my major locations in "IJ - Old and Improved", however with all this rearranging of terrain sections I'm not sure what I'm going to do now... perhaps I'll end up releasing levels (hopefully different enough from eachother and fun in their own ways) set at different stages in Trespasser development. I think I have some ideas for that.. the EARLIEST images we have of trespasser have a distinct look to them, I could stress that more in the earlier version of the level(s).

I should say, we keep finding images that, even if they are not new, are not featured at TresCom.org. Slugger how about, could we get some of these up there??? Plus there are several that were at the Pine Valley site which we don't have.. some of which I don't personally have saved. :?:

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 Post subject:
PostPosted: Thu Sep 07, 2006 10:09 pm 
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I think I saved them all, in any case... so, if the images on TresCom are going to get updated, let me know. Especially regarding all those locations I managed to establish, mainly from PV and IJ.

PS: Whot has told the forum to notify him when there are new posts here? I keep getting an "error sending email" everytime I post on this thread.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject:
PostPosted: Fri Sep 08, 2006 12:37 am 
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Yeah, that could be good. More references. Yay!

PS. I didn't get the error machf.

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 Post subject:
PostPosted: Fri Sep 08, 2006 12:52 am 
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I guess you didn't because you replied to my post, not Draco's...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject:
PostPosted: Fri Sep 08, 2006 1:51 am 
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machf, perhaps you would like to create a webpage with those images correlated to their ingame location? :?

Here's another idea: how about, as a group project (there are several members who have much knowledge on Tres's terrain), to create a page which shows what the actual island should've looked like, taking into account IJ, PV, and any missing geography inbetween each level?

@Drac -- lemme take a look at how the pages are coded (I do believe it is straight HTML), give me the images you want added, and I'll make it so.

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 Post subject:
PostPosted: Fri Sep 08, 2006 2:33 am 
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Actually, if machf could send any we don't have on the site your way (via links, emailed images, or both) that'd be the best way to go. 8) And um yeah idk what's up with the emailing thing... it's working fine for me.

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 Post subject:
PostPosted: Fri Sep 08, 2006 2:36 am 
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I can do a simple site for you to put the info on it you want :)

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