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 Post subject: More archived previews
PostPosted: Sun Jan 16, 2005 4:20 am 
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T-Rex Killer
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Just found these ones (some of them may already be known):

http://web.archive.org/web/199806131845 ... passer.htm
(from GamesMania; I bet I can tell the missing pictures just by their names)

http://web.archive.org/web/199812062151 ... s/tres.asp
(from Adrenaline Vault, 3 pages; I think this one is still online)

http://web.archive.org/web/199807030233 ... plus8.html
(Computer Games Strategy Plus)

http://web.archive.org/web/199910082108 ... ames8.html
(PCGames)

http://web.archive.org/web/200003051529 ... power.html
(GamePower)

http://web.archive.org/web/199812012259 ... _jurassic/
(GameSpot; this one gave me a "data retrieval error", telling me to try again later)

http://web.archive.org/web/199902210754 ... r/mar.html
(Computer Gaming World; see the part about the clay model of the island)

http://web.archive.org/web/199911120100 ... /june.html
(Computer Gaming World; the picture of the T-Rex claims to be an in-game shot!)

http://web.archive.org/web/199911112206 ... c/dec.html
(Computer Gaming World; I believe the Triceratops is not the same image as the similar-looking one we all know; take also a look at the last image - PV?)

http://web.archive.org/web/199904290129 ... splus.html
(Computer Games Strategy Plus; the image is the same as the previous one; the location seems to be close to the well-known "forest" image)


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PostPosted: Sun Jan 16, 2005 5:00 am 
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machf wrote:
http://web.archive.org/web/19990221075436/www.trespasser.com/reviews/cgw/mar/mar.html
(Computer Gaming World; see the part about the clay model of the island)


Oooh! Finally a picture! It's a bit small though...

The Article wrote:
Stull explained that the team is building every aspect of the game in GROFF files-- a format that allows for graphics and object information (AI data, physics data, sound info, map coordinates, texture map data and more, all in a hierarchical structure) to be stored together before being loaded into the proprietary loader.


Wait... AI is stored in the GROFF (grf) files?

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Jurassic World: Fallen Kingdom leaked and (few) official photos


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 Post subject:
PostPosted: Sun Jan 16, 2005 11:17 am 
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Compsognathus
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That's what it seems like...... cool reviews! :o

//D

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 Post subject:
PostPosted: Mon Jan 17, 2005 4:08 am 
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My guess would be the values for the AI.

ie:

bool anger = 2.3000
bool hunger = 1.2

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 Post subject:
PostPosted: Mon Jan 17, 2005 5:05 am 
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T-Rex Killer
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Boolean variables with real values? Hmmm...


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 Post subject:
PostPosted: Mon Jan 17, 2005 3:14 pm 
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machf wrote:
Boolean variables with real values? Hmmm...


Picky-picky. It was after midnight. You know what I mean! :P

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 Post subject:
PostPosted: Thu Jan 20, 2005 7:36 pm 
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T-Rex Killer
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Have I already mentioned this Computer Gaming World preview?

http://web.archive.org/web/200006132059 ... index.html
http://web.archive.org/web/200006131114 ... skins.html
http://web.archive.org/web/200003031013 ... eplay.html

Parts 2 and 3 mention the AI...


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