New Trespasser Review
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- Nem
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He could be. But what is he doing writing about Trespasser?
Off topic: Speaking of which look at these funny movies.
http://www.planethalflife.com/half-life2/delaymovie/
http://www.planethalflife.com/half-life2/delaymovie2/
Off topic: Speaking of which look at these funny movies.
http://www.planethalflife.com/half-life2/delaymovie/
http://www.planethalflife.com/half-life2/delaymovie2/
And here are (or should be) some screenshots from Trespasser from the AGN3D site:
http://web.archive.org/web/199908272133 ... LinkID=805
Notice the names of the images (quite descriptive), and the filesizes (which can be useful in order to identify any existing screenshots).
http://web.archive.org/web/199908272133 ... LinkID=805
Notice the names of the images (quite descriptive), and the filesizes (which can be useful in order to identify any existing screenshots).
The first page of the AGN3D review here:
http://web.archive.org/web/199909211829 ... m?revid=31
and supposedly, several screenshots here:
http://web.archive.org/web/199911031911 ... ?ShotID=21
http://web.archive.org/web/199909211829 ... m?revid=31
and supposedly, several screenshots here:
http://web.archive.org/web/199911031911 ... ?ShotID=21
- Dapper Dan
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I found it, it was on page 4 of the OGR preview:machf wrote:Then there's this preview from 3D Gaming Network:
...
I remember reading about building the raft elsewhere during the past days, while looking through other archived sites. Hmm... I wonder where that would have been.
The effect is amazingly real. At one point, Seamus finds himself on top of a wall that is missing a section. Carefully sliding a plank into place he creates a little support bridge. When he takes his first step onto the plank you can clearly see the opposite end rising ever-so-slightly due to his weight and it vibrates with each step. Incredible. Yet one more example of how players will be able to interact with their environment is when Seamus explains, "You could even make a raft out of something - take a couple of objects, put them on one another, put the creation in the water, jump onto that and use another object to push yourself along." If only the Gilligan's Island crew had been so smart. [Picture: This shot clearly illustrates the level of detail possible in the Trespasser engine. Every blade on every fern is clearly visible.]
An interesting thing from the GamePower preview that was quoted on the Trespasser Team site:
http://web.archive.org/web/200104301905 ... power.html
http://web.archive.org/web/200104301905 ... power.html
So they are not supposed to be "enhanced" images or 3D stuio renderings, but actual in-game screenshots at high resolution...Note: these screenshots were probably taken at a higher resolution than the real game will be, but they are real models and real game scenes, not cutscenes. Click on any screenshot to see a higher resolution version.
Also, according to the Trespasser City web, the OGR pages apparently were stored at the CDmag site at some time:
http://www.cdmag.com/Home/home.html?bra ... eview.html
So, let's ask them if they still have the previews (and especially, all those wonderful screenshots!)...
http://www.cdmag.com/Home/home.html?bra ... eview.html
So, let's ask them if they still have the previews (and especially, all those wonderful screenshots!)...
- Dapper Dan
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- Rebel
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It's like a trip down memory lane.
*If my mind hasn't gone south ( no pun intended, Dan), there's a 'rafting pole' in the lab level's basement (area up ahead of warehouse and beyond treeline) though I can't imagine how it could have been utilized in that level. Taking a stab at where such a raft might have been used, perhaps if our town level damn was useable, ie. filled with water, it could have been used to traverse its length.
Can't think of any other place for it --
*If my mind hasn't gone south ( no pun intended, Dan), there's a 'rafting pole' in the lab level's basement (area up ahead of warehouse and beyond treeline) though I can't imagine how it could have been utilized in that level. Taking a stab at where such a raft might have been used, perhaps if our town level damn was useable, ie. filled with water, it could have been used to traverse its length.
Can't think of any other place for it --
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Dapper Dan
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There are several places in the game I believe were intended to hold water. Behind the dam of course, and you know that gully that runs the entire length of the terrain in level 3 after you jump off the rock? It has a bridge across it too. I wonder why they didn't have a water fall from the top of that cliff you jump from? You know that's what they had to have had in mind! Just the little pond below remains. Maybe the original idea was to have a waterfall from the rock down into the pool which then flowed down into the ravine. I also wonder if the rock canyon you go through in level three from the waterfall past the first Trex, all the way down to the pit with 3 raptors wasn't initially intended as a stream bed with flowing water. Could such a thing be done? As you all know, I can't hack, but it would be an interesting experiment to take those two places and see what they would look like with water in them.
They would probably look great with water. Just like what Tomi did to Cathy's Beach in his level. Water seems to make everything look more natural. After all, it is a rain forest. Another piece of evidence that there could have been whater in that little gully in IJ is the pond with the truck and raptor at the end.
- Dapper Dan
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