Did a quick search through some game magazine I downloaded from archive.org in hope to find something new (old) on Trespasser. Luckily magazines uploaded to archive.org also gets converted into ones you can search and I found a few interesting ones:
First one I know we already had part of, but the question sheet was new and quite funny!
From Next Generation #42 June 1998
This is an ad for the Next Generation #35 where they did that big article about Trespasser in 1997 that contained tons of images not really seen anywhere else. However, the image from this ad is new and quite fun to see the green T-Rex this clearly.
From Next Generation #34 October 1997
We had this ad already but here it is in Italian
From Zeta #44
I also found an Italian article for the game. While most images have been seen in the past, there are one new here which is the last one from IT. Another different one is the GUIApp one with the padlocks, as the one we have for whatever reason have weird green text and such in the GUIApp menu while this seems to be a proper one. Also several of these images we have with the tag from the sites I have forgotten, the shark one and G with the British flag so it is possible they are stock images they were allowed to include in their articles and not ones they took themselves.
From The Games Machine #113 November 1998
I have saved the most interested one for last. It is from a German magazine and dates back to May 1997. It gives some early information on how they wanted the game and some new early "staged" render images. One which appear to include the long clawed raptor from the TestScene in the early builds. A funny thing is that the article says they started the game in April 1996 (well they did, but mainly on the planning stage) and say the game is about 60% finished at this time
From PC Games 05/97
For fun, here is a quick Google Translate of the article (in spoiler to avoid wall-of-text):
- Spoiler: show
- Serialized novel
Jurassic Park 2: The Lost World is already months before its premiere (Summer in USA, fall in Germany) by many as considered the potential movie hit of the year. No So it's amazing, that's it second part of Steven Spielberg's dinosaur parade also on the PC will find a home. Under the title Trespasser: Jurassic Park is said to be the digital variant at the plentiful prominence currently tinkers, the cash registers of Dreamworks Interactive bring to ring.
While the story not much of the cinematic sequel More ols is a sleazy AufwenB of the first part 1st (Michael Crichton's book on the film was published in the past Year, the plot is based just loose on the game Cinema strip and is relatively simple. Film visitors will find out that International Genetics on a neighboring island have built another dinosaur farm with nouns "Site B." Although the first Jurassic Park was destroyed, meanwhile multiply on "Site B" the dinosaurs at breakneck speed. However, nobody knows exactly where this area is located. Right here the end Parallels to the film, and Trespasser begins.
With typical Hollywood logo you get an airplane on the way to Costa Rica. Anne, the heroine of the game, survives the Disaster and finds himself on the beach of "Site B" again, at the latest after the first Raptor attack she is this island so fast as possible, you have to leave. Your only hope is in it, the one across the Jungle running power lines to follow in the Hope, at the end of a Radio to find. understands itself, that the Raptors and T. Rex her Doing the best to make Anne part of their plans for lunch.
Natural Mystery
Before Anne can equip herself with more powerful weapons, she has to face the Dinosaur on natural Get rid of the way. Next sticks and stones can they also take advantage of the terrain and try the animals in a trap too Ken. In her attempt to escape from the island, Anne works through various types of money: Jungle, mountains, steppes and even industrial plants. Rifles and projectile weapons she finds it later in the game. The pleasing for a 3D game Numerous riddles do not show in the constant shifting of any levers and Switch, but require accurate consideration and the Observance of physical laws. Tijren can enter, windows are broken become. Anne can fall pick up or tracker in lure a building and she lock up there. At all, one is growing up Heroine to your heart, she still lives in spite of everything adverse circumstances theirs Sense of humor. Again and again she relaxes the gameplay with her dry, appropriate to the situation in question.
Dino Real
For the representation of the dinosaurs, first of all digital skeleton models were which were then outfitted with artificial muscle strains. The individual body parts were then parameters such as weight, strength and weight Affordable, whereby muscle movements are subject to physical laws. Subsequently were the fashion parts with skin and Musculature covered, and the result is a realistic-looking movement model.
The Artful Intelligence of Dinosaur objects is based on the principle of her primary instincts. Corresponding reactions result from the momentary Condition of the animal and are therefore different for each dinosaur different. The variables are Fear, love, anger, curiosity, Hunger, Thirst, fatigue, Pain etc .. Although the State of mind is a combination of all these values, Some of these object values are higher than others. The Computer calculates the current state and releases the adequate reaction. A raptor startled by a gun shot has high anxiety scores and flees. A mother with a boy attacks immediately, a T. Rex with high hunger values trying to get the player in To turn Adventurer goulash. High pain values however, the behavior of all dinosaurs, including the usually peaceful species, makes them absolutely unpredictable. The publication date envisaged for Christmas, 97, sheds light on the current level of development rather optimistic.
Viewpoint
A computer implementation loosely based on the plot of the second part starting this summer: by Jurassic Park without taking the title! Dreamworks sees that in PC games genre to win no flowerpot with the license alone isf. On the contrary: PC gamers are afraid of the "game back to the movie "With Seamus Blackley hired one of the most renowned designers of the Bronche, Professor Blackley play physicists who want to play games, want to make sure that those who do not wear it qualitatively exceeds its previous products. These include Flight Unlimited, Terra Nova, System Shock and Ultima Underworld.
Image 1: The Raptors will be the nastiest opponents in Trespasser: theirs swift attacks tnu6 you dodge responsive.
Image 2: ^ Trespasser 1st the digital sequel by Jurassic Park Bl, Steven Spielberg, executive producer
Image 3: All dinosaurs, objects and objects have been down to the smallest detail rendered in order to put a worthy film adaptation on the Seine.
Image 4: This concept study shows two raptors hunting for potential victims. How this scene is integrated into the game is not yet clear.
Image 5: Audi pterosaurs will be part of the Trespasser team. attacks from the air are not uncommon.