Seamus Blackley Interview (2018-05-14)
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Seamus Blackley Interview (2018-05-14)
As Draco is NOT kind enough to post it here:
http://www.ign.com/articles/2018/05/14/ ... unfiltered
Seamus talks mainly about Trespasser in the whole video interview.
Pretty nice see a fresh interview where he talks about the game quite a lot.
Full interview here: http://www.ign.com/articles/2018/05/15/ ... iltered-31
PS: The interviewer Ryan McCaffrey was one of the people who got really interested when Seamus found the early builds we got
http://www.ign.com/articles/2018/05/14/ ... unfiltered
Seamus talks mainly about Trespasser in the whole video interview.
Pretty nice see a fresh interview where he talks about the game quite a lot.
Full interview here: http://www.ign.com/articles/2018/05/15/ ... iltered-31
PS: The interviewer Ryan McCaffrey was one of the people who got really interested when Seamus found the early builds we got
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Seamus Blackley Interview (2018-05-14)
I had downloaded a copy of the 15-minute segment where he talked about Trespasser, for archival purposes as always. Anything else in the full interview?
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Seamus Blackley Interview (2018-05-14)
Not that I can recall. I think they mention Trespasser once or twice again but nothing with information.machf wrote:I had downloaded a copy of the 15-minute segment where he talked about Trespasser, for archival purposes as always. Anything else in the full interview?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Seamus Blackley Interview (2018-05-14)
It's just a very interesting watch in my opinion, what they had planned, the aftermath and what it did with him, and a touching moment at the very end.
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Re: Seamus Blackley Interview (2018-05-14)
Uh Tatu, thanks?! Really nice interview. Even mentions you.
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Re: Seamus Blackley Interview (2018-05-14)
Speaking of Seamus Blackley, perhaps I imagined it, but I swear he said quite recently on Twitter that he tried to get an official Trespasser remake off the ground back in 2012 or something, obviously without success. Let me see if I can find the tweet.
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Re: Seamus Blackley Interview (2018-05-14)
Oh I found it, that actually might be in the interview! (Not had a chance to listen)
https://twitter.com/SeamusBlackley/stat ... 88064?s=20
https://twitter.com/SeamusBlackley/stat ... 88064?s=20
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Re: Seamus Blackley Interview (2018-05-14)
Huh fascinating alternate timeline. Let's NOT drag that one up
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Re: Seamus Blackley Interview (2018-05-14)
I wonder if this would be for a Trespasser reboot or rather a new Jurassic Park game as it was talk with Universal.Wajas wrote:Oh I found it, that actually might be in the interview! (Not had a chance to listen)
https://twitter.com/SeamusBlackley/stat ... 88064?s=20
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."