small issue i had
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Re: small issue i had
this issue how to fix it
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- Rebel
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Re: small issue i had
Looks like you setup the building in the basement there, bub. Meaning, I don't think on actually on the
world terrain.
world terrain.
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Re: small issue i had
and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password
- tatu
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Re: small issue i had
For the Mystery Model files you will need to open them in Studio Max and export them into TPM format in order to be able to import them into a level.gamernoob wrote:and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: small issue i had
Whoa, yeah, looks like you put your stuff in an area outside the terrain. You'll have to move it back to wherever variable-height terrain is in your level.
Re: small issue i had
this issue i had when i can't fix it and then i delete the object mesh itself along with it and then this is the problem i had
WARNING: Missing instance "SCompDoor02-00", used in "MSCompDoor02-00", value SlaveObject
WARNING: Missing instance "SCompDoor00-00", used in "MSCompDoor00-00", value SlaveObject
what is it
WARNING: Missing instance "SCompDoor02-00", used in "MSCompDoor02-00", value SlaveObject
WARNING: Missing instance "SCompDoor00-00", used in "MSCompDoor00-00", value SlaveObject
what is it
- tatu
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Re: small issue i had
MSCompDoorXX-00 are magnets (triggers). This error tells you that the meshes (SCompDoorXX-00) is missing in the level therefore the magnets won't work and it is possible your level crash because of it. Solution: Either import the missing instances or delete the magnets.gamernoob wrote:this issue i had when i can't fix it and then i delete the object mesh itself along with it and then this is the problem i had
WARNING: Missing instance "SCompDoor02-00", used in "MSCompDoor02-00", value SlaveObject
WARNING: Missing instance "SCompDoor00-00", used in "MSCompDoor00-00", value SlaveObject
what is it
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: small issue i had
Or just change the t-scripts of those magnets...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: small issue i had
1.how to put terrain to my level easily i don't know when i tried to make a new map
2.how to import terrain texture safely without getting it corrupt like a white coloured one when i tested
2.how to import terrain texture safely without getting it corrupt like a white coloured one when i tested
- Draconisaurus
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Re: small issue i had
What kind of terrain are you wanting? Heightmap-sourced, modification of existing terrain, or?
See my youtube TresEd tutorial for terrain texture adding -
https://www.youtube.com/watch?v=DasTsmXnrZE
https://www.youtube.com/watch?v=wBHGqz1eZ8o
See my youtube TresEd tutorial for terrain texture adding -
https://www.youtube.com/watch?v=DasTsmXnrZE
https://www.youtube.com/watch?v=wBHGqz1eZ8o
Re: small issue i had
when i imported hammond house to my level i got this error
WARNING: Missing instance "$FPtcattleprodContact-00", used in "PDinoProd-00", value Model01
WARNING: Missing instance "$FPProdHandle00-00", used in "PDinoProd-00", value Model00
i don't know where they were located anyways so i can remove this
WARNING: Missing instance "$FPtcattleprodContact-00", used in "PDinoProd-00", value Model01
WARNING: Missing instance "$FPProdHandle00-00", used in "PDinoProd-00", value Model00
i don't know where they were located anyways so i can remove this
- tatu
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Re: small issue i had
These are found in the "basement" along with the base mesh of the "PDinoProd-00" model. Either you search for them or just remove the Dino Prod found in the window on the second floor.gamernoob wrote:when i imported hammond house to my level i got this error
WARNING: Missing instance "$FPtcattleprodContact-00", used in "PDinoProd-00", value Model01
WARNING: Missing instance "$FPProdHandle00-00", used in "PDinoProd-00", value Model00
i don't know where they were located anyways so i can remove this
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: small issue i had
Yeah those are from an object on one of the window sills.
Re: small issue i had
putting a path again i encounter this texture stuff when i imported a terrain texture or terrain object this is what happen when i put it using geomadd
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- tatu
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Re: small issue i had
As Draco mention here: viewtopic.php?f=31&t=11319&start=0#p126060 it is a palette issue. All terrain textures need to have the same palette. See his post how to fix it
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."