Re: What I need for the tools to create modifications?
Posted: Fri Jun 15, 2018 12:40 pm
Here's the image of the level files where they are.
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Found "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Trespasser Twilight\Level Editing\GeomAdd.ignoretextures.txt":
Found "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Trespasser Twilight\Level Editing\GeomAdd.knownvalues.txt":
Welcome to GeomAdd.
Please select level and file or directory to import.
Loading level...
File: "c:\tres\data\testlevel.scn"
Loading object import files...
File: "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Texxtůry\Can-00.tpm"
NOTE: File format version not supported, file may not load correctly.
File: "C:\Users\Melber\Desktop\Soubory-Michal\Trespasser\Editing\Texxtůry\Can-00.values.txt"
Value: Can-00
NOTE: value "Can-00" was not used.
Mesh: Teren
Instance: Teren
Importing meshes...
Added mesh: Teren, type2
Added 1 new meshes, replaced 0 meshes, skipped 0 existing meshes.
Importing instances...
Added instance: Teren
Added 1 new instances, replaced 0 instances, skipped 0 existing instances.
Loading textures...
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_B.bmp" is too big. Max texture size is 256x256, texture set to empty.
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_B1.bmp" is too big. Max texture size is 256x256, texture set to empty.
Texture: c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_R1.BMP
WARNING: could not find "MATERIAL0000" in texture path "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\", texture set to empty.
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\R_B.BMP" is too big. Max texture size is 256x256, texture set to empty.
WARNING: could not find "MATERIAL0079" in texture path "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\", texture set to empty.
ERROR: "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\R_BP.BMP" is too big. Max texture size is 256x256, texture set to empty.
WARNING: could not find "MATERIAL0013" in texture path "c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\", texture set to empty.
Texture: c:\users\melber\desktop\soubory-michal\trespasser\editing\texxtůry\G_RK.BMP
Added 2 new textures, replaced 0 textures, skipped 0 existing textures.
There were NOTEs, WARNINGs, or ERRORs.
Please review the above messages and then select an option from the message box.
Saving PID and SWP...
Added Texture: Map\testlevel\G_R1.BMP
Added Texture: Map\testlevel\G_RK.BMP
Saving GRF "c:\tres\data\testlevel.grf"...
Saving SCN "c:\tres\data\testlevel.scn"...
done.
Loading level for verification...
Verifying level...
Name: "testlevel"
SCN: "c:\tres\data\testlevel.scn"
GRF: "c:\tres\data\testlevel.grf"
PID: "c:\tres\data\testlevel-130.pid"
SWP: "c:\tres\data\testlevel-130.swp"
SPZ: ""
Verifying instances...
Verifying meshes...
ERROR: 7233 triangles in mesh Teren (can't be more than 2048)
Verifying values...
ERROR: No class CSky found
ERROR: No class TerrainPlacement found
ERROR: No class Player found
Verifying PID...
Used 0.1MB of 20.1MB available primary texture space
Used 3 of 98 available palettes
Verifying SWP and SPZ...
Finished verification.
yes after inserting the "level" files into the C: / Tres folder it will open in Genomadd
Terrains are not imported into a level. They are stored as ".wtd" files. If you have made a Terrain in another software, you'll need to use machf's scripts to export it to .trr and then convert it to a .wtd using the GUIApp version that comes with the CE patch tool.But the import of the terrain has a problem when I did everything as it was in the instructions
Thanks. I see that the terrain is too complex. Trespasser's terrain work in squares. A lot of placed in this terrain does not and would not link up into proper squares. Hopefully someone else can explain more proper why it won't work.Melber wrote:here it is->
Yes. Terrain is textured in Trespasser using TrnObjs, which are flat instances spread throughout the level that determine where the textures will show up on the terrain. You can view these in TresEd by using the "Terrain -> Draw Terrain Objects" function, which will hide the terrain itself and only show these TrnObjs. I'd recommend looking at those in another level first to understand how they work, it's very simple.But when I use Heightmap, can I texture the terrain in tresEd?
Yes again. You can import models for buildings and then move them around like any object.and Buildings are done separately as an object does not connect with the terrain?
Never had that happen before. Does that only happen when you exit your level?(Tech.question) - It's normal when TresEd crash to me every time I quit? I understand he is 15 years old but does it also happen to you?