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 Post subject: Re: small issue i had
PostPosted: Fri Oct 12, 2018 3:32 pm 
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Dinosaur egg
Dinosaur egg

Joined: Thu Sep 27, 2018 2:52 am
Posts: 18
this issue how to fix it


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 Post subject: Re: small issue i had
PostPosted: Fri Oct 12, 2018 9:10 pm 
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-=TresCom Developer=-
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Joined: Sun Nov 10, 2002 10:26 pm
Posts: 4841
Location: That country nobody likes (you know the one)
Looks like you setup the building in the basement there, bub. Meaning, I don't think on actually on the
world terrain.


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 Post subject: Re: small issue i had
PostPosted: Sat Oct 13, 2018 4:21 pm 
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Dinosaur egg
Dinosaur egg

Joined: Thu Sep 27, 2018 2:52 am
Posts: 18
and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password


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 Post subject: Re: small issue i had
PostPosted: Sat Oct 13, 2018 7:30 pm 
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-=TresCom Website Manager=-
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Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3333
Location: Sweden
gamernoob wrote:
and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password


For the Mystery Model files you will need to open them in Studio Max and export them into TPM format in order to be able to import them into a level.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: small issue i had
PostPosted: Sat Oct 13, 2018 8:42 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11115
Location: Portland, OR
Whoa, yeah, looks like you put your stuff in an area outside the terrain. You'll have to move it back to wherever variable-height terrain is in your level.

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