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PostPosted: Sat Dec 31, 2005 5:10 am 
Try:

Quote:
You might want to try the new ATX 1.50. I doubt it'll help, but try opening ATXconfig.ini under the [General] section, and setting UseOldVirtualProtect to 1, and then running trespass_ATX.exe. It tells ATX to use VirtualProtect instead of VirtualProtectEx, which is the same call but assumes explicitly that we're using the current process only, though it might not change anything depending on how the OS was written.


Check ATX_LOGFILE.txt if it doesn't work and post the last line.


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PostPosted: Sat Dec 31, 2005 5:11 am 
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(that was me, not logged in)

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PostPosted: Sat Dec 31, 2005 5:33 am 
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Image

It works!!

:yes: :yes: :yes: :yes: :yes:

Edit: I was playing at 1024x768. It looks really good!

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PostPosted: Sat Dec 31, 2005 5:42 am 
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T-Rex Killer
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Well, congratulations...
Any luck with hardware mode yet?

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sat Dec 31, 2005 5:46 am 
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Excellent!

I didn't think it would actually work, heh. I included that option for testing about 5 minutes before the release ;).

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PostPosted: Sat Dec 31, 2005 6:01 am 
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All the options seem to work. There are problems in hardware though, but there always have been. Before I was getting blue/green boxes around all the trees and foliage in hardware. The draw distance eliminates the blue/green boxes but then there is no foliage at all...


Image


Not a problem! In software at 1024x768, and the draw distance set to maximum it looks beautiful!!!


Image


:D :D :D

Good work Big Red!

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PostPosted: Sat Dec 31, 2005 1:40 pm 
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Big Red wrote:
Excellent!

I didn't think it would actually work, heh. I included that option for testing about 5 minutes before the release ;).


Thank you, Big Red!
I can play TC-Isle in Linux now! :)

http://www.mystipix.com/uploads/b4b5ded26c.png
http://www.mystipix.com/uploads/94d92daea5.png

Happy New Year!


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 Post subject:
PostPosted: Sat Dec 31, 2005 2:01 pm 
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Hi yochenhsieh,

When you get near the B-29, let me know if you have any problems. I always got a 'crash' in software whenever I got near it. Great screen shots! :)

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PostPosted: Sat Dec 31, 2005 3:57 pm 
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T-Rex Killer
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Dapper Dan wrote:
All the options seem to work. There are problems in hardware though, but there always have been. Before I was getting blue/green boxes around all the trees and foliage in hardware. The draw distance eliminates the blue/green boxes but then there is no foliage at all...


Image



Oh, I like the way that looks. Like there has been some forest fire or something, leaving only the trunks...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sat Dec 31, 2005 4:01 pm 
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yochenhsieh wrote:
Big Red wrote:
Excellent!

I didn't think it would actually work, heh. I included that option for testing about 5 minutes before the release ;).


Thank you, Big Red!
I can play TC-Isle in Linux now! :)

http://www.mystipix.com/uploads/b4b5ded26c.png
http://www.mystipix.com/uploads/94d92daea5.png

Happy New Year!


Nice... And they are in software mode? I thought the fog used to look different...
(BTW, TC Isle was supposed to have problems if played in software mode, right?)

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject:
PostPosted: Sat Dec 31, 2005 4:04 pm 
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I think I stumbled upon why tc_isle crashes in software mode
because of the B29, but it'd be a pain in the ass to redo. Un-
fortunately, there's also more than 1 version of the isle. The
level was also designed with hardware mode in mind --


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 Post subject:
PostPosted: Sat Dec 31, 2005 6:38 pm 
Dan, I think I fixed the demo version of tc_isle (did not crash
in software mode at b29 site). I don't have the patience to
change 4 different versions of the level, but I will create a
patch for the tc_isle_enhanced demo version if either you or
yochenhsieh are interested.


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 Post subject:
PostPosted: Sat Dec 31, 2005 6:54 pm 
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*Rebel wrote:
Dan, I think I fixed the demo version of tc_isle (did not crash
in software mode at b29 site). I don't have the patience to
change 4 different versions of the level, but I will create a
patch for the tc_isle_enhanced demo version if either you or
yochenhsieh are interested.

That's very kind of you to offer. It's really not that big of a deal for me. I just boot into hardware through that place. The scenery under Linux is very convoluted, but I don't mind. Once I get past, I just go back to software. I was just curious if regular Wine ran into the same thing. Please don't go to the trouble on my account. You and the rest of the team giving us TCIsle is very much appreciated. :)

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 Post subject:
PostPosted: Sat Dec 31, 2005 8:01 pm 
Okeedok, Dan. I've got other tasks to spend my time on. ;)


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 Post subject:
PostPosted: Sat Dec 31, 2005 8:19 pm 
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Of course if you really want to, I'd be more than happy to use it. :yes:

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