Anyway... enough rambling... now to the point:
I assume you know how to open a level in tresed
...
1. Open the level you wish to edit.
2.. Look for any object that is bumpmapped... It's kind of hard to see in tresed, because they're not software rendered.. but if you play the level and look at the objects, it's easier to see. In the demo level, all the bumpmapped objects are following: Oil barrels, Dinos, Guns.
3. Export all the bumpmapped objects. Just select the object you wish to export, and go to 'file' -> 'export selection to 3ds'. With dinos, you have to export as .tpm, otherwise it won't work. Remember that you have to find the "first" object (the -00 object, or the one without a number) eg. "Barrel-00" or "Barrel". They are usually located in the basement, far away from the playing area...
Here's a list of all the objects in the demo level, that you need to export and reimport:
NOTE! Before exporting an object, a dialog box appears. Remember to untick the "center object around 0,0,0 .. blah blah.. " option, because otherwise the guns won't work..
In this case, make sure that you only select the visible model and not any sub-objects. ('visibility' -> Normal objects, should be the only option ticked before you select an object that you want to export). Also, when exporting to .3ds, only export one object at a time!!!
*to find an object, goto 'edit' -> 'find and replace'
Dinos: (Remember to export dinos as .tpm, NOT .3ds)
*RaptorB
*RaptorC
*There are 4 other raptors close to RaptorB and RaptorC.
Select all 4 of them and export them as a single .tpm file.
*TRex_Alpha_A
Guns: Export them to .3ds (select a gun, then 'file'->'export selection as .3ds')
VERY IMPORTANT! Untick the option that I mentioned above, if already not unticked (center objects around 0,0,0......).
*PHuntingRifle-00
*PM14Rifle-00
*PMac10-00
*PSpasFrame03-00
*PS&W686-00
Other objects: (export to .3ds)
*PblFuelBarrel00-00
*PblFuelBarrel01-00
I guess all the objects could be exported as one single .tpm file. I'm gonna try that later...
Well that's all to the exporting... It's easier to import them back, if you export them all to the same directory.. Also, if tresed/geomadd asks if you want to replace any textures during export/import, it doesn't really matter if you choose yes or no, because it's the same texutre anyway.. I usually choose yes though.
4. Close the level ('file' -> 'close'), and open GeomAdd. "Import directory". Select the .scn file that you wish to import the models to (demo.scn). Press 'open'. Then browse to the directory where your models are, and choose any one of them. Press OK (or whatever.. the one that does not say cancel!
). Then a dialog box should appear.. Make sure that all the "replace existing. blah blah" and "when replacing objects, use the stored.. .blah.." are ticked. Press OK.
That should do it.
....What are you waiting for?? Go shoot some dinos!!