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TresCom Level works under Linux!

Posted: Fri Sep 26, 2003 5:23 am
by Dapper Dan
Image

Posted: Fri Sep 26, 2003 5:56 am
by machf
It looks great. I'm still wondering what Linux is using to emulate DirectX calls... Probably, some sort of DirectX->OpenGL wrapper?

Posted: Fri Sep 26, 2003 10:35 am
by Rebel
Pretty neat, Dan. 8)

Posted: Fri Sep 26, 2003 12:47 pm
by Dapper Dan
But I couldn't have made that screen had you, Remdul, MP, Andres and the rest not made the level. You fellows did an outstanding job! I'm very impressed! Did y'all speed Anne up just a tad? I intend to play all the other levels now.. :)

Posted: Fri Sep 26, 2003 12:52 pm
by Dapper Dan
machf wrote:It looks great. I'm still wondering what Linux is using to emulate DirectX calls... Probably, some sort of DirectX->OpenGL wrapper?
machf I sure wish I knew more about all that. If I did, maybe I could figure out how to get Tres running acceptably in hardware.. :)

Posted: Fri Sep 26, 2003 1:29 pm
by Rebel
Dapper Dan wrote:But I couldn't have made that screen had you, Remdul, MP, Andres and the rest not made the level. You fellows did an outstanding job! :)
On behalf of the team, thanks, Dan. ;)

*Anne's speed is probably upped about 10 to 12% of original.

Posted: Fri Sep 26, 2003 1:36 pm
by Dapper Dan
Her speed in the level is a great improvement. It "feels" right! Not too slow, not too fast! :yes: