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Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 12:24 am
by Rebel
enigma wrote:I'm also thinking Dr McCoy is one. A game is never complete when it has a hospital but without some sort of reference to Star Trek doctors, even happened in Fallout 3 :lol:

Oh, and one of those pictures on the wall perhaps? A real family photo?
\

Say, you guys are pretty good at this (have you played games before?). :D

Yup, Good Ol' Bones is one, and the snapshots are another. One is of my favorite yesteryear actress, Veronica Lake. The other is actually a snapshot of my parents while in Hawaii for their 25 wedding anniversary (circa, 1984).

That's 7 down, 3 to go. ..

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 12:40 am
by tatu
One, you probably stepped on and didn't even notice.
Do you mean that mask near the tree? Wait! thats not a tree, thats something else

Btw, I must tell you, this is awesome work. I tell you more when I've finished it :) but its beautiful work!

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 12:45 am
by Rebel
tatu wrote:
One, you probably stepped on and didn't even notice.
Do you mean that mask near the tree?
Bingo, my friend. :) That's number 8, it's Gilligan (when the headhunters visited the island (the kupakai?)). He had to say a word something like; pooli ce magumbo (or something like that), and of course he screwed it up! :lol:
tatu wrote:
Btw, I must tell you, this is awesome work. I tell you more when I've finished it :) but its beautiful work!
Danke. We appreciate that. :)

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 12:46 am
by tatu
Any hint on the other 2? :)

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 12:52 am
by Rebel
tatu wrote:Any hint on the other 2? :)
Hmm. .. Well, you step on one and the other is of a historical significance (a person).

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 10:20 am
by RexHunter99
Yeah I finally got to play it thanks to Draco saving the world.

Sadly my computer is such a big turd, that I cannot play it unless glaring down at Anne's rack for a good hour. When I finally managed to stumble over the docks, I basically gave up, I couldn't figure out the puzzles in the short amount of time I had the patience to endure the lag in.

Sorry :?

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 1:23 pm
by Rebel
RexHunter99 wrote:Yeah I finally got to play it thanks to Draco saving the world.

Sadly my computer is such a big turd, that I cannot play it unless glaring down at Anne's rack for a good hour. When I finally managed to stumble over the docks, I basically gave up, I couldn't figure out the puzzles in the short amount of time I had the patience to endure the lag in.

Sorry :?
I think you better ask that fat bastard Santa for a new computer, Rex. Jeez, mine is 10 years old (1.5ghz, 256 ram, 32mb Nvidia card) and I don't get any lag at all. Even my specs are considered way out of date.

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 1:45 pm
by RexHunter99
Rebel wrote:
RexHunter99 wrote:Yeah I finally got to play it thanks to Draco saving the world.

Sadly my computer is such a big turd, that I cannot play it unless glaring down at Anne's rack for a good hour. When I finally managed to stumble over the docks, I basically gave up, I couldn't figure out the puzzles in the short amount of time I had the patience to endure the lag in.

Sorry :?
I think you better ask that fat bastard Santa for a new computer, Rex. Jeez, mine is 10 years old (1.5ghz, 256 ram, 32mb Nvidia card) and I don't get any lag at all. Even my specs are considered way out of date.
Mine's newer O_O
2.4Ghz Celeron D
1Gb ram
256mb nVidia GeForce

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 2:05 pm
by Rebel
Well, I don't understand the lag with those specs, Rex. Anyhoo, if you really want to play it out, copy the scn file, go into TresEd and remove all CacheMul values from trees, undergrowth and any other objects with those values, save, replace TresEd generated file with the copy of the scn file previously made.

The render will look like crap, but it'll run faster -

Software Users:

A Workaround for any software mode only users. It'll kill off the ocean, but it'll allow the level to load. Copy the scn file, go into TresEd, add the value: bool HardwareOnly = true to Da_Ocean-00 tscript value, update. Save level, replace the tresed generated scn file with the one previously copied.

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 4:15 pm
by Draconisaurus
Rebel wrote:Copy the scn file, go into TresEd, add the value: bool HardwareOnly = true to Da_Ocean-00 tscript value, update. Save level, replace the tresed generated scn file with the one previously copied.
Maybe we ought to use that value more often... And make alternate versions with SoftwareOnly. It's pretty lucky for us they included such values in the game.

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 5:28 pm
by Rebel
Next version I'll add duel ocean models (one for software, one for hardware mode). It just wasn't high on the todo list.

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 7:01 pm
by machf
What's the "hardware water" option in the settings for, BTW?

Re: tc_rescue - beta01

Posted: Wed Dec 23, 2009 7:14 pm
by Rebel
I'd guess you can have the water rendered in software mode even while in hardware mode? I reckon one could set it to '0' in the ini file while in hardware mode and see what happens.

Re: tc_rescue - beta01

Posted: Fri Dec 25, 2009 4:47 pm
by The Rescue Team
I am very curious so i have to ask, is the final gonna have any enemies other than piggie?(and i dont know why you monsters killed him,he was totally harmless to me)

Re: tc_rescue - beta01

Posted: Fri Dec 25, 2009 5:08 pm
by Rebel
I am very curious so i have to ask, is the final gonna have any enemies other than piggie?(and i dont know why you monsters killed him,he was totally harmless to me)
Yup, they'll be a few of them. The 1st beta release's main goal was to get the level to the point where it could be completed. Anytime spent on it now can be used on other things.