TC_Rescue Alpha Build 4 Released
Moderators: TresCom Support Team, TresCom Webteam, TresCom Board Managers
-
- -=TresCom Developer=-
- Posts: 4720
- Joined: Sat Jun 12, 2004 6:52 pm
- Antispam: No
- Location: Atlanta
TC_Rescue Alpha Build 4 Released
For those of you who neglect to visit the mainpage --
http://trescom.3dactionplanet.gamespy.c ... 4setup.exe
Download and enjoy!
http://trescom.3dactionplanet.gamespy.c ... 4setup.exe
Download and enjoy!
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
- TheRaptorKiller
- Pteranodon
- Posts: 780
- Joined: Fri Oct 05, 2007 9:21 pm
- Contact:
Re: TC_Rescue Alpha Build 4 Released
I don't know if anyone else is having this problem but I cant download it, it stops at 17.5MB. When I try to run it, it says the setup files are corrupt. I've tried it twice with Firefox and once with Internet Explorer.
Trespasser Movie Project - Private
"HALO ROCKS AND JUST WONT STOPS!" Trent Ferdig after watching new halo:reach trailer. In God we Trust
- Rebel
- -=TresCom Developer=-
- Posts: 6137
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: TC_Rescue Alpha Build 4 Released
Huh. Well, considering the file is 27+mbs, it'd never install at 17.5mbs. Afraid you'll have to wait for one of my partner's in crime (Slugger) to check it out though (or, someone else downloads it successfully).
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: TC_Rescue Alpha Build 4 Released
I successfully downloaded and installed it.
I've tried playing it on Trespasser Custom Edition, but it froze as soon as I reached the surface of the water.
I've tried playing it on Trespasser Custom Edition, but it froze as soon as I reached the surface of the water.
- Rebel
- -=TresCom Developer=-
- Posts: 6137
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: TC_Rescue Alpha Build 4 Released
Well, it's only tested inside of tc_isle, meaning you should have tc_isle installed, patches installed and your version of the trescom.executable engine should be atx patched. The last version of atx I have installed is version 2.03 (atx.dll) and as far as I know, unless someone packed up a different atx.dll, that's the correct version for the isle levels.
It can only be played in hardware mode, display settings should be 1024 x 768 and atx's draw distance variable should be set all the way down. Hardware water and Page Managed should be '1' and Dither and Triple Buffering should be '0'. *Check your tpass.ini file.
It can only be played in hardware mode, display settings should be 1024 x 768 and atx's draw distance variable should be set all the way down. Hardware water and Page Managed should be '1' and Dither and Triple Buffering should be '0'. *Check your tpass.ini file.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
-
- -=TresCom Developer=-
- Posts: 4720
- Joined: Sat Jun 12, 2004 6:52 pm
- Antispam: No
- Location: Atlanta
Re: TC_Rescue Alpha Build 4 Released
Sorry RaptorKiller, I downloaded it fine from my laptop. Do you experience difficulties when downloading other large files?TheRaptorKiller wrote:I don't know if anyone else is having this problem but I cant download it, it stops at 17.5MB. When I try to run it, it says the setup files are corrupt. I've tried it twice with Firefox and once with Internet Explorer.
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
- TheRaptorKiller
- Pteranodon
- Posts: 780
- Joined: Fri Oct 05, 2007 9:21 pm
- Contact:
Re: TC_Rescue Alpha Build 4 Released
No never, I'll try and download it again today and let you guys know if I have any problems.Slugger wrote:Sorry RaptorKiller, I downloaded it fine from my laptop. Do you experience difficulties when downloading other large files?TheRaptorKiller wrote:I don't know if anyone else is having this problem but I cant download it, it stops at 17.5MB. When I try to run it, it says the setup files are corrupt. I've tried it twice with Firefox and once with Internet Explorer.
No problems HMMM..............I hate my computer LOOKS Great guys
Trespasser Movie Project - Private
"HALO ROCKS AND JUST WONT STOPS!" Trent Ferdig after watching new halo:reach trailer. In God we Trust
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: TC_Rescue Alpha Build 4 Released
Whoa whoa. Cool. First off I forget if the opening ASA animation for the player was in the previous release, but it's awesome.
Second.. I heard some ammo sound when I touched a certain cartridge, but uh, the gun I was stowing did not get any ammo. I tried various methods of attempting to activate some kind of ammo trigger effect after that, to no avail.. Remember that the ammo-reload action is designed to work for walking over ammo clips, not picking them up with the arm control.
So yeah, the ship is pretty cool!!!! Rebel, from all this stuff about ships I'm going to guess you have some personal experience with them...? I <3 all the new models and textures, not to mention the myriad of little sounds that happen as you do things.. And yay for the Science magazine.
One thing... wasn't there supposed to be a dino in this level? I still cannot find one. Or maybe I'm thinking of the Cerato I never found in TC_Isle RC1..
EDIT: No okay, I think I was remembering "Icabod", apparently the name of the ship, which is still a reference I do not understand..
As for installation troubles, please remember that TC_Isle RC1 was already released with the latest (or near-latest) version of ATX installed on it. You should have no need of upgrading the original TC_Isle, or even installing it if you have RC1, for that matter.. (unless you want to go comparing)
I personally think the installer was a bit quirky. When I chose the install directory, I had to manually remove "TC_Isle" from the end of it, to make it install in RC1 and not make a new folder called "TC_Isle" in my RC1 folder. I think a simple archive would be great, for now.. or else make it look for RC1 instead.
PS: Without looking in TresEd, I am not sure if the crate-moving puzzle is supposed to work yet..? I couldn't get any actions to take place regarding the crane, so I flytele'ed just below the crates and continued from there on foot..
Second.. I heard some ammo sound when I touched a certain cartridge, but uh, the gun I was stowing did not get any ammo. I tried various methods of attempting to activate some kind of ammo trigger effect after that, to no avail.. Remember that the ammo-reload action is designed to work for walking over ammo clips, not picking them up with the arm control.
So yeah, the ship is pretty cool!!!! Rebel, from all this stuff about ships I'm going to guess you have some personal experience with them...? I <3 all the new models and textures, not to mention the myriad of little sounds that happen as you do things.. And yay for the Science magazine.
One thing... wasn't there supposed to be a dino in this level? I still cannot find one. Or maybe I'm thinking of the Cerato I never found in TC_Isle RC1..
EDIT: No okay, I think I was remembering "Icabod", apparently the name of the ship, which is still a reference I do not understand..
As for installation troubles, please remember that TC_Isle RC1 was already released with the latest (or near-latest) version of ATX installed on it. You should have no need of upgrading the original TC_Isle, or even installing it if you have RC1, for that matter.. (unless you want to go comparing)
I personally think the installer was a bit quirky. When I chose the install directory, I had to manually remove "TC_Isle" from the end of it, to make it install in RC1 and not make a new folder called "TC_Isle" in my RC1 folder. I think a simple archive would be great, for now.. or else make it look for RC1 instead.
PS: Without looking in TresEd, I am not sure if the crate-moving puzzle is supposed to work yet..? I couldn't get any actions to take place regarding the crane, so I flytele'ed just below the crates and continued from there on foot..
- Rebel
- -=TresCom Developer=-
- Posts: 6137
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: TC_Rescue Alpha Build 4 Released
Glad you liked. That's new (to match how one left tc_isle).Whoa whoa. Cool. First off I forget if the opening ASA animation for the player was in the previous release, but it's awesome.
Yeah, Slugger reported that failed in his testing too. It works in atx203, but not in at207. I've since fixed that (I hope). It should operate properly in the next release.Second.. I heard some ammo sound when I touched a certain cartridge, but uh, the gun I was stowing did not get any ammo. I tried various methods of attempting to activate some kind of ammo trigger effect after that, to no avail.. Remember that the ammo-reload action is designed to work for walking over ammo clips, not picking them up with the arm control.
Nada. I'm afraid of water! Almost drowned as a kid, it still terrifies me.So yeah, the ship is pretty cool!!!! Rebel, from all this stuff about ships I'm going to guess you have some personal experience with them...?
Nope, not in this release. Maybe the next. In the Isle, you have to do something aboard the Venture before the Cera makes an appearance.One thing... wasn't there supposed to be a dino in this level? I still cannot find one. Or maybe I'm thinking of the Cerato I never found in TC_Isle RC1..
Icabod Crane. There's a crane and it's aboard a ship named Icabod. Think about a classic novel, a character named precisely that.EDIT: No okay, I think I was remembering "Icabod", apparently the name of the ship, which is still a reference I do not understand..
Well, that's actually set that way for a good reason since if you are installing it into tc_isle's folder it'll put all the files and overwrite existing ones correctly. But yeah, if you're not installing it into tc isle's folder, it'll could be a little annoying.I personally think the installer was a bit quirky. When I chose the install directory, I had to manually remove "TC_Isle" from the end of it, to make it install in RC1 and not make a new folder called "TC_Isle" in my RC1 folder. I think a simple archive would be great, for now.. or else make it look for RC1 instead.
Yup, that puzzle is operational. Though you have to work on the control station and do a couple of things in precise order before you can actually use the crane.PS: Without looking in TresEd, I am not sure if the crate-moving puzzle is supposed to work yet..? I couldn't get any actions to take place regarding the crane, so I flytele'ed just below the crates and continued from there on foot..
Thanks for leaving the comments, Drac. We appreciate them.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
-
- -=TresCom Developer=-
- Posts: 4720
- Joined: Sat Jun 12, 2004 6:52 pm
- Antispam: No
- Location: Atlanta
Re: TC_Rescue Alpha Build 4 Released
Or an episode of It's Always Sunny in Philadelphia.Rebel wrote:Icabod Crane. There's a crane and it's aboard a ship named Icabod. Think about a classic novel, a character named precisely that.EDIT: No okay, I think I was remembering "Icabod", apparently the name of the ship, which is still a reference I do not understand..
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
Re: TC_Rescue Alpha Build 4 Released
Very fun additions , but I was hopping for little more new material. Looking forward to the next one.
That was functional in the previous release.Draco wrote:Without looking in TresEd, I am not sure if the crate-moving puzzle is supposed to work yet..? I couldn't get any actions to take place regarding the crane, so I flytele'ed just below the crates and continued from there on foot..
...But Ichabod has an H in his name. None the less, it's still a clever reference to a classic.Rebel wrote:Think about a classic novel, a character named precisely that.
- hppav
- -=TresCom Forum Admin=-
- Posts: 6618
- Joined: Sun Nov 10, 2002 9:40 pm
- Antispam: No
- Location: Peru, Indiana
Re: TC_Rescue Alpha Build 4 Released
'Slugger wrote:It's Always Sunny in Philadelphia
Lol, that title always cracks me up because I spent 4 days in Philly and we had one sunny day, two cloudy days, and one day with thundershowers.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: TC_Rescue Alpha Build 4 Released
Whoa, now that is odd.. Good thing I did not getting around to wasting any time in JPDS1 trying to make it work!Rebel wrote:Yeah, Slugger reported that failed in his testing too. It works in atx203, but not in at207. I've since fixed that (I hope). It should operate properly in the next release.
Same!! Well, deep water anyway (including the deep end of the pool - I cannot swim).Nada. I'm afraid of water! Almost drowned as a kid, it still terrifies me.
That might help explain.. will put on my to-do list.In the Isle, you have to do something aboard the Venture before the Cera makes an appearance.
Ahhhh. I'd forgotten his last name entirely.Icabod Crane. There's a crane and it's aboard a ship named Icabod. Think about a classic novel, a character named precisely that.
Not sure why it should go in the original TC_Isle, but alright.Well, that's actually set that way for a good reason since if you are installing it into tc_isle's folder it'll put all the files and overwrite existing ones correctly. But yeah, if you're not installing it into tc isle's folder, it'll could be a little annoying.
No prob!Thanks for leaving the comments, Drac. We appreciate them.
Heh, what?! I can't get it to work (nothing on the stand-alone console is responsive to me), AND I get stuck easily in the crane ladder platform. And it's rather difficult to hop up onto the ship's main deck, anyway.. I am sure anyone not used to Tres-physics would be unable to do it within their own frustration threshold.Nick3069 wrote:That was functional in the previous release.Draco wrote:Without looking in TresEd, I am not sure if the crate-moving puzzle is supposed to work yet..? I couldn't get any actions to take place regarding the crane, so I flytele'ed just below the crates and continued from there on foot..
Nerd!Rebel wrote:...But Ichabod has an H in his name. None the less, it's still a clever reference to a classic.
- hppav
- -=TresCom Forum Admin=-
- Posts: 6618
- Joined: Sun Nov 10, 2002 9:40 pm
- Antispam: No
- Location: Peru, Indiana
Re: TC_Rescue Alpha Build 4 Released
You have to fix some parts on the control panel before you can use it It's similar to the puzzle in TC-Isle where you have to fix the motor for the Venture's cargo bay doors.Draconisaurus wrote:Heh, what?! I can't get it to work (nothing on the stand-alone console is responsive to me), AND I get stuck easily in the crane ladder platform. And it's rather difficult to hop up onto the ship's main deck, anyway.. I am sure anyone not used to Tres-physics would be unable to do it within their own frustration threshold.Nick3069 wrote:That was functional in the previous release.Draco wrote:Without looking in TresEd, I am not sure if the crate-moving puzzle is supposed to work yet..? I couldn't get any actions to take place regarding the crane, so I flytele'ed just below the crates and continued from there on foot..
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: TC_Rescue Alpha Build 4 Released
O_o Fix it with what.. I found no grabbable items in the area other than the gun and ammo.