TC_Rescue Alpha Build 4 Released

Management front office desk. Ask away.

Moderators: TresCom Support Team, TresCom Webteam, TresCom Board Managers

User avatar
Shadow Wolf
Albertosaurus
Albertosaurus
Posts: 2275
Joined: Mon Nov 05, 2007 8:11 pm
Location: living underground in the middle of freaking nowhere
Contact:

Re: TC_Rescue Alpha Build 4 Released

Post by Shadow Wolf »

Draconisaurus wrote:
Nada. I'm afraid of water! Almost drowned as a kid, it still terrifies me.
:lol: Same!! Well, deep water anyway (including the deep end of the pool - I cannot swim).
heh, same, well, not afraid of it but nearly drowned enough times to always have a lifejacket handy when doing fieldwork where there are pools or oceans
Draco wrote:
Icabod Crane. There's a crane and it's aboard a ship named Icabod. Think about a classic novel, a character named precisely that.
Ahhhh. I'd forgotten his last name entirely.
Rebel wrote:...But Ichabod has an H in his name. None the less, it's still a clever reference to a classic.
Nerd! :P
Ichabod Crane as in sleepy hollow? I'm sure I'd heared of him before I'd even heared of sleepy hollow, this brings back memories though :P can't wait to get my hands on this lev when I get time
post something intelligent before I go insane from a combination of exhaustion and boredom
User avatar
Nick3069
Albertosaurus
Albertosaurus
Posts: 2361
Joined: Wed May 16, 2007 10:32 pm
Location: Ontario, Canada

Re: TC_Rescue Alpha Build 4 Released

Post by Nick3069 »

Draconisaurus wrote:O_o Fix it with what..
With your hands. lol
Try looking around the control box and pressing all the buttons.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14046
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: TC_Rescue Alpha Build 4 Released

Post by Draconisaurus »

Finally got the crane puzzle to work. :o AWESOME! That's just like how the crane puzzle in LAB should have worked, hahaha... Definitely going to make use of that scripting in Tres Reloaded, thanks much Rebel. We may even enlist your help directly in getting it to work in LAB reloaded, whenever we get around to that level, if you're up for it..

Oh yeah and what's up with that swine on the mainpage.. :|!!
User avatar
Rebel
-=TresCom Developer=-
-=TresCom Developer=-
Posts: 6121
Joined: Sun Nov 10, 2002 10:26 pm
Location: That country nobody likes (you know the one)
Contact:

Re: TC_Rescue Alpha Build 4 Released

Post by Rebel »

<does a snoopy dance>

Hell, finally got it to work, did ya? Glad you liked. The Tres_Devs must have had something along that line in mind (seeing that the audio clips existed for just such a thing), but alas, that too probably ended up as a task labeled, 'not enough time to do this'.
We may even enlist your help directly in getting it to work in LAB reloaded, whenever we get around to that level, if you're up for it

You mean, if I'm still alive?! :lol:

*The feral pig/boar is in the soon to be released Alpha05.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14046
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: TC_Rescue Alpha Build 4 Released

Post by Draconisaurus »

Sweet.. we can always use more non-dino animals for the engine.
And yeah, the crane sounds undoubtedly go to the crane in Lab - the crane's upper half even uses subobjects already and has a ZFree magnet... I'd say how I think the puzzle would work but I don't want to spoil that for Tres R yet.
Post Reply