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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Sun Dec 20, 2009 7:21 pm 
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Hes right, the download worked just 2 days ago, now alot of them gives error!

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Sun Dec 20, 2009 11:07 pm 
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T-Rex Killer
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Uh oh... :? Hope this is something we can rectify without too much trouble..

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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Thu Apr 08, 2010 9:52 pm 
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Dinosaur egg
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is a key to the central computer can not find anlguien may pass the key from the computer you turn in the middle of the island :cry: :cry: :cry: :cry: :cry:


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Thu Apr 08, 2010 10:52 pm 
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T-Rex Killer
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Look around for those photochecks with codes on them, one of them is the one you need (guess whose).

And welcome to the forums!

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Thu Apr 08, 2010 11:12 pm 
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Dinosaur egg
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Your have you the beta berdad? And encontrastes? Podras to spend(pass) it to me? ^^ :?:


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Fri Apr 09, 2010 1:14 am 
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T-Rex Killer
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No lo recuerdo, pero el fotocheck está dentro de un mueble en una habitación del edificio de al lado...

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Fri Apr 09, 2010 1:41 am 
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Dinosaur egg
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el azul q es de jamond creo q lo recuerdo


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Fri Apr 09, 2010 2:38 am 
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Dinosaur egg
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me solucionastes la vida gracias pero en las cavernas justo en los puentes dice fatal error siempre en el mismo lugar pero sacando esos defectos es el beta mas complejo q bi del trespasser muy bueno :mrgreen: :mrgreen: :mrgreen: pero deberian seguirle agregando cosas no armas si no objetos q tengas q interactuar para pasar


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Fri Apr 09, 2010 3:31 am 
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T-Rex Killer
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De nada... (you're welcome...)

No tengo idea sobre la colgada, quizás tiene que ver con la distancia de dibujo, ¿o quizás estás jugando el juego en modo de software?
(No idea about the crash, maybe it has to do with the draw distance, or maybe you're playing the game in software mode?)

En las opciones de gráficos hay un control deslizante que permite seleccionar hasta qué distancia se dibujan los modelos en 3D, es parte del parche ATX porque en el juego original esa distancia es bastante corta, apenas unos 15 o 20 metros, pero si se le da un valor muy alto, y hay modelos muy complejos en pantalla, puede producirse un error parecido al que describes. Trata de colocarlo en un valor más bajo, más a la izquierda.
(Among the graphics options there is a slider that allows you to select up to what distance models are drawn in 3D, it's part of the ATX patch since in the original game that distance is very low, just some 15 or 20 metres, but if you give it a too high value, and there are very complex models on the screen, an error similar to the one you describe can happen. Try setting it to a lower value, more to the left.)

La otra posibilidad es que tengas que volver a seleccionar tu tarjeta de video en las opciones de gráficos...
(The other possibility is that you need to re-select your video card in the graphics options...)

Y sí, aún se le están añadiendo algunas otras cosas al nivel, esta aún es una versión beta solamente...
(And yes, we're still adding some other things to the level, this is still only a beta version...)

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Mon Apr 12, 2010 3:14 am 
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Dinosaur egg
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gracias por la informacion estaria bueno hacer un suquiminus en las cuevas pero dejando eso de lado existe algun comando para flotar en el juego ?? e visto videos q lo acen como el video jurassic park trespasser en 5 minutos y todo eso es posible q exista??:?: :?: :?:


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Mon Apr 12, 2010 3:27 am 
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T-Rex Killer
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Es uno de los nuevos trucos que brinda ATX:

presiona CTRL+F11
escribe FLY
presiona CTRL+F11 otra vez o ESC


It's one of the new cheats provided by ATX:

press CTRL+F11
type FLY
press CTRL+F11 again or ESC

Si repites luego el mismo procedimiento después de volar por ahí, te llevará automáticamente de vuelta al punto donde empezaste a volar. En cambio, para descender en el punto donde te encuentres en ese momento:

presiona CTRL+F11
escribe FLYTELE
presiona CTRL+F11 otra vez o ESC

If you repeat the same procedure after flying around, it will automatically take you back to the point where you started to fly. Instead, if you want to land on the point where you are at the time:

press CTRL+F11
type FLYTELE
press CTRL+F11 again or ESC

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Mon Apr 12, 2010 10:16 pm 
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Dinosaur egg
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y como sabes todo eso?? de donse sacas tanta info??

y una preguntita podria aportar ideas para futuros niveles o mods?? :D :D :D :D


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Tue Apr 13, 2010 4:33 am 
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T-Rex Killer
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muldon wrote:
y como sabes todo eso?? de donse sacas tanta info??

ATX viene con un archivo "ReadMe" (en inglés) donde se describe todo eso...
(ATX comes with a "ReadMe" file in English where all that is described...)

Quote:
y una preguntita podria aportar ideas para futuros niveles o mods?? :D :D :D :D

Por supuesto, a ver si alguien se anima...
(Of course, let's see if anyone gets interested...)

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Tue Apr 13, 2010 9:43 pm 
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Quote:
(No idea about the crash, maybe it has to do with the draw distance, or maybe you're playing the game in software mode?)


Draw_Distance should be 0 for the isle, muldon (welcome, too). I'm also fairly certain that the isle should play in software mode without problems now too. The software crashes were due to the b29's cockpit windows. They were separated from the main fuselage to eliminate that particular problem.


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 Post subject: Re: TC_Isle Beta 2?
PostPosted: Mon Apr 26, 2010 6:41 pm 
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Dinosaur egg
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mmmmm suna un poco tentador para algunos crear un nivel nuevo q compita con los q ya estan


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