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PostPosted: Fri Aug 22, 2008 9:41 pm 
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T-Rex Killer
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It sounded as if you meant the hints inside the executable...

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PostPosted: Sat Aug 23, 2008 7:20 am 
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machf wrote:
It sounded as if you meant the hints inside the executable...


Yeah, my statement wasn't very detailed.. :wink:

What makes you think there's a Russian version? That would be quite interesting, the rarest of rare(Since Trespasser is already so rare)

machf wrote:
Huh? What's difficult about that one? It's really easy, it takes at most two tries to pass...


We are talking about the puzzle right after you begin climbing "Mount Watson", right?


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PostPosted: Sat Aug 23, 2008 4:51 pm 
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I don't remember any difficult jumping puzzles myself, not that there weren't any, have to play the level again, perhaps only played each ascent twice. Its been awhile to remember much of the levels :)

I don't think there would be any change a tall in any object placement and design between language versions. Though could be wrong, yet dinosaur positions unlikely they may have changed anything based on what level they were in and such. But then with a patch applied that would likely cause a change.
If anything some things may have changed due to violence, but since its dinosaurs, doesn't really matter. Like the German half life had robots instead of humans for the marines.

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PostPosted: Sat Aug 23, 2008 8:22 pm 
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machf wrote:
That's something we're missing... I'm trying to get people to report on that. Hey, Drac, does your Hong Kong version have any differences from the US one?

*sigh* Rex seemed to confirm that mine was merely the UK version of some sort, but I'll do a preliminary analysis now..

Menu images are all the same; cutscenes are all the same; BE.wtd file size is the same (26.9 kb). There was also no ereg folder; I didn't check the exes but I'm going to bet the whole CD is identical to the UK version.

THEL1NK1N2 wrote:
machf wrote:
Huh? What's difficult about that one? It's really easy, it takes at most two tries to pass...


We are talking about the puzzle right after you begin climbing "Mount Watson", right?

Nah. The difficulty is just the distance of the jump and how difficult it is to escape those bloody rocks (pushed against the terrain) is you miss. I usually have to reload a savegame for each attempt. I think it may also have been more difficult without the smallpatch, which is how I originally played through the retail game (with no sound as well), since jumping was highly improved with it (unlike before, you can now hit the jump key while in midair to jump instantly upon hitting the ground again; basically key-reaction sensitivity was overall far improved).
The jumping/crate-stacking puzzle in Hammond's house took me even longer, at least 20 minutes. When my gf Megan did it, she didn't even have to do ANY stacking and just jumped right up there. :| I think she may have used the handrailings.. that never worked for me. Either way that puzzle's going to get a makeover in TR.

enigma wrote:
Like the German half life had robots instead of humans for the marines.

:lol: How insane..
That reminds me, the JP toyline called "Evil Raiders" wall renamed in Europe to "Dino Raiders", similar censoring philosophy I suppose...

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PostPosted: Sun Aug 24, 2008 2:38 am 
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What exactly about the mines did i confirm??? I can't remember much of that convo.

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PostPosted: Sun Aug 24, 2008 5:04 pm 
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Nothing about "mines"... mine as/in my copy of Trespasser. You noted that yours was also UK and with the Chinese lettering, IIRC..

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PostPosted: Tue Aug 26, 2008 7:33 am 
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Ah! lol, yeah its basically a normal copy of trespasser except the executable thats placed in the installation directory is classified as non-english.

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PostPosted: Thu Aug 28, 2008 12:21 am 
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I have the Trespasser Strategy guide and it says there are two Albertosaurs in the Ascent Part 2, yet not in game. But now that I think of it, I think I did see one of the Albertosaurs once a long long long time ago, Trespasser deja vu maybe. The guide also says there's a T-rex tooth in JR, but not in game.

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PostPosted: Thu Aug 28, 2008 2:38 am 
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Very interesting, the strategy guide says that the Albertosauruses are there. Maybe the version of Trespasser that the guide is based on was released after all...
BTW, a lot of the things in the guide are missing from the game, check Research_Indicates' videos for more examples. (mostly AS1 & AS2)


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PostPosted: Thu Aug 28, 2008 5:00 pm 
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Gah... I really need to get myself a copy of that guide.. Ah fine I've just bought it on Amazon.com right now. :lol: $7.14, will be here in 4-14 bus. days.

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PostPosted: Thu Aug 28, 2008 6:53 pm 
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General Kenobi wrote:
I have the Trespasser Strategy guide and it says there are two Albertosaurs in the Ascent Part 2


Whoa, very interesting.

Draconisaurus wrote:
Gah... I really need to get myself a copy of that guide.. Ah fine I've just bought it on Amazon.com right now. :lol: $7.14, will be here in 4-14 bus. days.


Cool. Congrats. Does anybody know the length of the guide, as in, number of pages? Do let us know of any interesting facts, when it gets here. :yes:


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PostPosted: Sat Aug 30, 2008 7:49 pm 
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Heheh, well TBH, I'd like to scan it and maybe make a nice PDF file. :yum: We'll see, though.

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PostPosted: Sat Aug 30, 2008 7:54 pm 
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Draconisaurus wrote:
Heheh, well TBH, I'd like to scan it and maybe make a nice PDF file. :yum: We'll see, though.


That would be cool. Too bad you can't put on the site. :(


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PostPosted: Wed Sep 03, 2008 8:40 pm 
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the guide was based off a beta version of the game.

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PostPosted: Wed Sep 03, 2008 9:15 pm 
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Mickey wrote:
the guide was based off a beta version of the game.
ah, Mickey, you're a font of information, I thought you'd abandoned us for good but i'm glad this doesn't seem to be so :)

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