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Posted: Tue Jan 29, 2008 8:55 pm
by General Kenobi
1.What do you know about Pine Valley and it's lay out? and any details you can give us on what was in the level.

2.How much did the game change from what you planned to have in it, to the final version?

3.Was there anything you wish was still in the game that was cut?

Posted: Wed Feb 06, 2008 5:47 pm
by Draconisaurus
We should ask him about the Bumpmapping capability, I don't think I'm the best one to put that into words....


I think most of my questions were already asked..


*) While working on Trespasser's engine, were you ever confronted with problems that you felt seemed almost impossible to fix without starting over?

*) If you could install Trespasser on your computer today, would you consider playing some of the custom levels created by users at TresCom.org?

*) We've heard that drivable vehicles were pushed for in Trespasser but never worked on. Can you tell us anything about why? Current attempts at creating our own such vehicles in new levels have proven mostly unfeasible.

*) I'm not sure how much you had to do with the scripting engine for Trespasser, but it is rather powerful in many cases. The scripting capabilities have been used to far better advantage in fan levels than they ever were in the retail game, creating everything from flying pteranodons to fully-functional elevators to ingame explosions. What can you tell us about the "T-Scripts" of Trespasser and implementation in levels?

*) While working on the game, did you have anything to do with the maxscripts we've heard of used to export entire scenes directly into the level files? Do you know if any of those scripts are still in your possession? (Slug, use this one at your discretion)

Posted: Wed Feb 06, 2008 6:06 pm
by machf
Hmmm, I'm not sure, Drac, but I think the questions may have been sent already.
Draconisaurus wrote:We should ask him about the Bumpmapping capability, I don't think I'm the best one to put that into words....


I think most of my questions were already asked..


*) While working on Trespasser's engine, were you ever confronted with problems that you felt seemed almost impossible to fix without starting over?

*) If you could install Trespasser on your computer today, would you consider playing some of the custom levels created by users at TresCom.org?

*) We've heard that drivable vehicles were pushed for in Trespasser but never worked on. Can you tell us anything about why? Current attempts at creating our own such vehicles in new levels have proven mostly unfeasible.

*) I'm not sure how much you had to do with the scripting engine for Trespasser, but it is rather powerful in many cases. The scripting capabilities have been used to far better advantage in fan levels than they ever were in the retail game, creating everything from flying pteranodons to fully-functional elevators to ingame explosions. What can you tell us about the "T-Scripts" of Trespasser and implementation in levels?
As I posted earlier, I think people should check this page before typing their questions for him:
http://www.wholesalealgorithms.com/content/rob.html
*) While working on the game, did you have anything to do with the maxscripts we've heard of used to export entire scenes directly into the level files? Do you know if any of those scripts are still in your possession? (Slug, use this one at your discretion)
No, that was Kyle McKisic who handled those.
http://www.zoominfo.com/Search/PersonDe ... =297253105

Posted: Wed Feb 06, 2008 6:50 pm
by Draconisaurus
machf wrote:Hmmm, I'm not sure, Drac, but I think the questions may have been sent already.
I'm not sure either but Slugger has been bugging me to post my questions, so I don't think it's been sent yet.
As I posted earlier, I think people should check this page before typing their questions for him:
http://www.wholesalealgorithms.com/content/rob.html
Well, I did, but who's to say he didn't have anything to do with the scripting.. unless we know who did it instead.
No, that was Kyle McKisic who handled those.
http://www.zoominfo.com/Search/PersonDe ... =297253105
Ah, alrighty. Don't suppose we've tried to contact him..

Posted: Wed Feb 06, 2008 8:01 pm
by Slugger
Draconisaurus wrote:
machf wrote:Hmmm, I'm not sure, Drac, but I think the questions may have been sent already.
I'm not sure either but Slugger has been bugging me to post my questions, so I don't think it's been sent yet.
No, I haven't sent them yet. I'm holding off until I hear back from BigRed (sent him an e-mail).

Posted: Mon Feb 18, 2008 8:35 pm
by Microceratops
Mr. Wyatt is going to get bored of waiting... Or he's gonna think that this thing about the interview was a joke :P

Posted: Mon Feb 18, 2008 9:48 pm
by Slugger
Microceratops wrote:Mr. Wyatt is going to get bored of waiting... Or he's gonna think that this thing about the interview was a joke :P
Don't worry, I've already sent the questions and he responded that he received them.

Posted: Tue Feb 19, 2008 2:10 pm
by Microceratops
Don't worry, I've already sent the questions and he responded that he received them.
That's great! Thank you for the information! :mrgreen: :mrgreen:

Posted: Tue Feb 19, 2008 4:57 pm
by Asjad
Slugger wrote:Don't worry, I've already sent the questions and he responded that he received them.

any indication of when or how long he'll take to answer and mail them back to you?

Posted: Tue Feb 19, 2008 6:08 pm
by Slugger
Asjad wrote:any indication of when or how long he'll take to answer and mail them back to you?
He asked if there was a time frame, and I said whenever it is convient for to answer them.

Re: Questions for Rob Wyatt

Posted: Wed Feb 20, 2008 10:35 am
by Asjad
hmm, the better option IMO, hopefully we'll get informative and satisfying answers.

Re: Questions for Rob Wyatt

Posted: Thu Mar 13, 2008 8:09 pm
by Microceratops
Any news? Has Mr. Wyatt answered?

Re: Questions for Rob Wyatt

Posted: Sun Mar 16, 2008 3:43 am
by Slugger
Microceratops wrote:Any news? Has Mr. Wyatt answered?
Yes he did, but I'm being greedy and not sharing his answers...

j/k :P

He's not responded. I'll post his responses as soon as he gets around to answering them. Have some patience. :)

Re: Questions for Rob Wyatt

Posted: Thu Jun 12, 2008 6:47 pm
by Asjad
anything yet ? or does this mean the never ending wait? :?

Re: Questions for Rob Wyatt

Posted: Thu Jun 12, 2008 9:52 pm
by Draconisaurus
Gah! Lol Slug, we should never have told him that we don't care how long it takes i.e. "Take your time"... :? Guess we can use this as a lesson.

Hey, where is Scall these days, anyway? I don't see him online in messenger anymore..