weird error in TC_Isle (only in software mode)

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taurus
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weird error in TC_Isle (only in software mode)

Post by taurus »

Hi,

I can't figure this one out. When I play TC-Isle (both TC-I patches applied, game installed from harddrive with full patch and ATX 2.03), If I play in hardware mode, everything goes smooth. However, if I set the graphic driver to software, i got a "fatal error" crash. I believe this is due to the loading af a specific object or trigger, since it happens always in the same area, but farther if I set a minimal view distance, and earlier if I set it to max. I'm walking along the shore, I go past the eating kitties, and then the ground goes a bit higher and then it crashes to desktop (some time before reaching the plane). If I set the draw distance to minimal, I can reach a bit farther (a big tree (sequoia ?)), and then it crashes. I go farther using the hardware renderer, and then revert to software, the game crashes instantly.

The point is, I prefer playing the game in software mode (some people rather listen to LPs than CDs, man can you believe that ? :mrgreen: ) because I don't like the blurry textures in D3D. However, I WILL play TC_Isle whatever setting I'll have to use. Still, if anyone has a solution, I'd be grateful !

Thanks !
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machf
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Post by machf »

I think it's a known TC Isle bug in software mode... no idea what's causing, the TC devs may answer that.

As for hardware mode, have you tried changing some parameters in the tpass.ini file? Here's mine if you want to compare;

Code: Select all

[Settings]
Safemode=0
Auto Settings=1
RenderQuality=4
Width=1024
Height=768
AutoLoad Temp=0
Registry Init=1
Use D3D=1
Video Driver=Controlador de pantalla primaria (display)
D3D Filter Caches=
Video Card Type=
Video Card Name=
Video Name=
Video Description=
Video GUID=0000000000000000000000000000000000
D3D Name=
D3D Description=
D3D GUID=E03DE684AA46CF11816F0000C020156EAA
PlaySFX=-1
PlayAmbient=-1
PlayVoiceOver=-1
PlayMusic=0
UseSubTitles=-1
AudioEnable3D=-1
XView=0
YView=0
Gamma=0
Max Recommended Tex Dim=256
Z Buffer Bitdepth=24
Hardware Water=1
Page Managed=1
Triple Buffer=1
Dither=0
Gore=2
InvertMouse=0
KeyMap=C000000040000000020000008000000009000000100000005100000008000000010000002000000041000000010000005A0000000200000020000000000100004400000000040000520000000002000010000000000000015700000000000002530000000000000458000000000000084300000000000010E4
DDrawCertIgnore=1
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Post by Second Illiteration »

TC-Isle is meant to be played in hardware mode
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Re: weird error in TC_Isle (only in software mode)

Post by Slugger »

TC_Isle requires the game to be ran in hardware mode. This is because 24-bit textures are used in certain cases to make objects transparent.

The level crashes when you approach the downed bomber, right? It's the transparent windows in the cockpit, that's the problem. I think Rebel solved the problem by making the glass panes seperate objects.
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taurus
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Post by taurus »

Thanks, makes sense now.
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Post by Remdul »

From what I remember it had to do with the transparent textures, but only occurred on the bomber. Rebel fixed it somehow, and think he even released a patch for it, but don't remember what happened to it.
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Post by Nick3069 »

You know if you would have made a search you would have gotten your answer without the need of making a new topic.

Here is where you could have found it:
http://trescom.3dactionplanet.gamespy.c ... light=isle

Oh well no big deal, but try a search next time. (the button at the top of the screen: Image Search)
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