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Posted: Mon Jun 04, 2007 11:58 pm
by chronzerg
Hey, I almost forgot about this review I wrote up for Tc Isle a while back.

http://trescom.3dactionplanet.gamespy.c ... review.htm

Posted: Wed Jun 06, 2007 8:55 pm
by Nick3069
This might be a bit of topic but... I realy dislike the ungly WW1-ish pistol found in Lost Jungle and in Dead Place, it only shoots like 10 feet and the back of the gun is the most untextured part of it, but is the part of the gun that you look the most at. Who made that gun?

P.S. If the creator of the gun feels offended, I'm sorry, it was not intentional.

Posted: Wed Jun 06, 2007 8:59 pm
by machf
That was a Luger, right? IIRC, Draco mentioned realizing something about it after I found out the effect of scale in guns (I think it can be found in North Pole Chaos too).

Posted: Thu Jun 07, 2007 8:47 pm
by Nick3069
machf wrote:That was a Luger, right?
Yes, that's the one, I hate it!

Posted: Thu Jun 07, 2007 8:52 pm
by machf
I have another one on my Armory test level. And a Mauser, too.

Posted: Wed Aug 08, 2007 3:00 pm
by Nick3069
Is the TC Isle sniper based off a M1A Rifle?
http://en.wikipedia.org/wiki/M1A_Rifle

Re: TC Isle Errors & Dislikes

Posted: Wed Feb 20, 2008 9:45 pm
by Draco master
Is there a way to make the thing that goes boom not kill you? :P

Re: TC Isle Errors & Dislikes

Posted: Wed Feb 20, 2008 10:15 pm
by Draconisaurus
Draco master wrote:Is there a way to make the thing that goes boom not kill you? :P
Just as a note, I feel this post is the sort of pointless post seniors are getting mad at lately. But to address your question, yes it's very easy to do that in scripting, since it required scripting to do in the first place, but I can't think of a reason anyone would choose to do so. Also, there are two things that "go boom" - the exploding fuel barrel and the dinomite.

Re:

Posted: Wed Feb 20, 2008 10:20 pm
by Shadow Wolf
as this thread is active again I thought I might sneak in this:
machf wrote:That was a Luger, right? IIRC, Draco mentioned realizing something about it after I found out the effect of scale in guns (I think it can be found in North Pole Chaos too).
yup it can be found in north pole chaos, hmmm things that go bang... a little offtopic but are landmines possible?

Re: Re:

Posted: Wed Feb 20, 2008 10:35 pm
by Draconisaurus
Shadow Wolf wrote:a little offtopic but are landmines possible?
Actually, they certainly are. A lot more possible than grenades, for example. It's a pretty simple job when the blast radius is fixed.. Now, when you have an idea for a Tres level that logically involves landmines, let me know. :lol:

Re: TC Isle Errors & Dislikes

Posted: Wed Feb 20, 2008 10:45 pm
by Shadow Wolf
:lol: you're talking to the main creative mind behind TresProject, we can discuss it sometime in the future via IM

Re: TC Isle Errors & Dislikes

Posted: Wed Feb 20, 2008 11:29 pm
by machf
Draconisaurus wrote:
Draco master wrote:Is there a way to make the thing that goes boom not kill you? :P
Just as a note, I feel this post is the sort of pointless post seniors are getting mad at lately. But to address your question, yes it's very easy to do that in scripting, since it required scripting to do in the first place, but I can't think of a reason anyone would choose to do so. Also, there are two things that "go boom" - the exploding fuel barrel and the dinomite.
I think what he meant was if it was possible to go past that part of the level - he's probably getting killed by the explosion of the dynamite in the tunnel. To answer that, yes, it is, just hide behind the tunnel wall before detonating the explosives. If possible, duck too.

Re: TC Isle Errors & Dislikes

Posted: Thu Feb 21, 2008 12:22 am
by Draconisaurus
Hmmm yeah, actually I came home and started talking to him in messenger after that. He was shooting at it to blow it up, a scenario in which you die no matter what, and later he found the battery. Speaking of which, I swear that the other day I brought both batteries to the spot where it goes and neither would activate the event this time..

Re: TC Isle Errors & Dislikes

Posted: Thu Feb 21, 2008 3:53 am
by machf
Draconisaurus wrote:Hmmm yeah, actually I came home and started talking to him in messenger after that. He was shooting at it to blow it up, a scenario in which you die no matter what, and later he found the battery. Speaking of which, I swear that the other day I brought both batteries to the spot where it goes and neither would activate the event this time..
You said you brought BOTH batteries - that's it: it's the THIRD ONE that does it. ;)

Re: TC Isle Errors & Dislikes

Posted: Thu Feb 21, 2008 6:52 am
by Draconisaurus
Uhhhh gahh?! Heh I'll look for three next time, then...