TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Mon Oct 15, 2018 8:21 pm

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject:
PostPosted: Mon Jun 04, 2007 11:58 pm 
Offline
Albertosaurus
Albertosaurus

Joined: Mon Jan 10, 2005 10:13 pm
Posts: 2087
Hey, I almost forgot about this review I wrote up for Tc Isle a while back.

http://trescom.3dactionplanet.gamespy.com/hosted/photography/personal/tc_isles_review.htm


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 06, 2007 8:55 pm 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Wed May 16, 2007 10:32 pm
Posts: 2059
Location: Ontario, Canada
This might be a bit of topic but... I realy dislike the ungly WW1-ish pistol found in Lost Jungle and in Dead Place, it only shoots like 10 feet and the back of the gun is the most untextured part of it, but is the part of the gun that you look the most at. Who made that gun?

P.S. If the creator of the gun feels offended, I'm sorry, it was not intentional.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 06, 2007 8:59 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10879
Location: Lima, Peru
That was a Luger, right? IIRC, Draco mentioned realizing something about it after I found out the effect of scale in guns (I think it can be found in North Pole Chaos too).

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 07, 2007 8:47 pm 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Wed May 16, 2007 10:32 pm
Posts: 2059
Location: Ontario, Canada
machf wrote:
That was a Luger, right?

Yes, that's the one, I hate it!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jun 07, 2007 8:52 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10879
Location: Lima, Peru
I have another one on my Armory test level. And a Mauser, too.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 08, 2007 3:00 pm 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Wed May 16, 2007 10:32 pm
Posts: 2059
Location: Ontario, Canada
Is the TC Isle sniper based off a M1A Rifle?
http://en.wikipedia.org/wiki/M1A_Rifle


Top
 Profile  
 
PostPosted: Wed Feb 20, 2008 9:45 pm 
Offline
Parasaurolophus
Parasaurolophus
User avatar

Joined: Fri Dec 28, 2007 9:21 pm
Posts: 460
Location: Under the InGen harbors x_x
Is there a way to make the thing that goes boom not kill you? :P

_________________
Once you see the pixelation... you're already dead...
ALL HAIL THE NARUTARDS!!!
Trespasser Movie Project - Private
The worlds greatest story.... OnceuponatimeTheEnd!


Top
 Profile  
 
PostPosted: Wed Feb 20, 2008 10:15 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11113
Location: Portland, OR
Draco master wrote:
Is there a way to make the thing that goes boom not kill you? :P

Just as a note, I feel this post is the sort of pointless post seniors are getting mad at lately. But to address your question, yes it's very easy to do that in scripting, since it required scripting to do in the first place, but I can't think of a reason anyone would choose to do so. Also, there are two things that "go boom" - the exploding fuel barrel and the dinomite.

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re:
PostPosted: Wed Feb 20, 2008 10:20 pm 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Mon Nov 05, 2007 8:11 pm
Posts: 2275
Location: living underground in the middle of freaking nowhere
as this thread is active again I thought I might sneak in this:
machf wrote:
That was a Luger, right? IIRC, Draco mentioned realizing something about it after I found out the effect of scale in guns (I think it can be found in North Pole Chaos too).
yup it can be found in north pole chaos, hmmm things that go bang... a little offtopic but are landmines possible?

_________________
post something intelligent before I go insane from a combination of exhaustion and boredom


Top
 Profile  
 
 Post subject: Re: Re:
PostPosted: Wed Feb 20, 2008 10:35 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11113
Location: Portland, OR
Shadow Wolf wrote:
a little offtopic but are landmines possible?

Actually, they certainly are. A lot more possible than grenades, for example. It's a pretty simple job when the blast radius is fixed.. Now, when you have an idea for a Tres level that logically involves landmines, let me know. :lol:

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
PostPosted: Wed Feb 20, 2008 10:45 pm 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Mon Nov 05, 2007 8:11 pm
Posts: 2275
Location: living underground in the middle of freaking nowhere
:lol: you're talking to the main creative mind behind TresProject, we can discuss it sometime in the future via IM

_________________
post something intelligent before I go insane from a combination of exhaustion and boredom


Top
 Profile  
 
PostPosted: Wed Feb 20, 2008 11:29 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10879
Location: Lima, Peru
Draconisaurus wrote:
Draco master wrote:
Is there a way to make the thing that goes boom not kill you? :P

Just as a note, I feel this post is the sort of pointless post seniors are getting mad at lately. But to address your question, yes it's very easy to do that in scripting, since it required scripting to do in the first place, but I can't think of a reason anyone would choose to do so. Also, there are two things that "go boom" - the exploding fuel barrel and the dinomite.


I think what he meant was if it was possible to go past that part of the level - he's probably getting killed by the explosion of the dynamite in the tunnel. To answer that, yes, it is, just hide behind the tunnel wall before detonating the explosives. If possible, duck too.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Thu Feb 21, 2008 12:22 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11113
Location: Portland, OR
Hmmm yeah, actually I came home and started talking to him in messenger after that. He was shooting at it to blow it up, a scenario in which you die no matter what, and later he found the battery. Speaking of which, I swear that the other day I brought both batteries to the spot where it goes and neither would activate the event this time..

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
PostPosted: Thu Feb 21, 2008 3:53 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10879
Location: Lima, Peru
Draconisaurus wrote:
Hmmm yeah, actually I came home and started talking to him in messenger after that. He was shooting at it to blow it up, a scenario in which you die no matter what, and later he found the battery. Speaking of which, I swear that the other day I brought both batteries to the spot where it goes and neither would activate the event this time..

You said you brought BOTH batteries - that's it: it's the THIRD ONE that does it. ;)

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Thu Feb 21, 2008 6:52 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11113
Location: Portland, OR
Uhhhh gahh?! Heh I'll look for three next time, then...

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group