Reviving Dinosaur

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chronzerg
Albertosaurus
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Reviving Dinosaur

Post by chronzerg »

I was playing the first released version of TC-Isles (the one without saving) and how did you get the dinosaurs to revive.
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Rebel
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Post by Rebel »

It's easy. The trigger for it is sitting right inside the flipped over
truck. It's nothing new, the retails used it too.

Code: Select all

group Trig_PlayinDead = {
    group Action02 = {
        int ActionType = 9
        string Target = "RidgeRaptor-00"
        float Anger = 20.000000
    }
    group Action01 = {
        float HitPoints = 35.000000
        string ObjectName = "RidgeRaptor-00"
        int ActionType = 17
    }
    group Action00 = {
        int ActionType = 25
        float Delay = 2.500000
    }
    string A00 = "RidgeRaptor-00"
    bool CreatureDie = true
    int ProcessStyle = 3
    int FireCount = 1
    int ext_GeometryType = 2
    string Class = "CCreatureTrigger"
}
chronzerg
Albertosaurus
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Posts: 2087
Joined: Mon Jan 10, 2005 10:13 pm

Post by chronzerg »

So its saying, if the raptor dies, make it anger=20 and give him 35 health...

pretty simple...

Did you guys every think that anger wasn't suppose to be above 1.0. there was a theory that all those personality values represent percetages, 1.0 being 100 percent, so 0.9 would be 90 percent and so on.
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Post by Rebel »

I scripted it, but if you consider how difficult a task it was to build
the level, you can well imagine that we couldn't dwell on every lit-
tle detail for too long. There was plenty of time-consuming script-
ing tasks to tend to.
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