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Nem
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Post your questions for Brian Moore here.

Post by Nem »

Start. :)
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Hilwo
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Post by Hilwo »

Well, I don't have any specific questions, but I'd like him to tell us about his experiences while working on Trespasser. But maybe questions will come to my mind when seeing the ones of other members.
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Post by don vercetti »

Anything about the lost levels.....

//D
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Post by Nem »

I'll post some myself:

-In what material was the town based on?

-Some beta screenshots from the town levels look much better than the retail ones. Was that really playable prior to launching the game?
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Post by Asjad »

The textures in the beta shots look a lot better, why did DWI remove them? especially the dinosaurs.
forexample the green rex, the original tiger skin raptors, a brown raptor and the stegs?

http://dynamic.gamespy.com/~trescom/ind ... ed/sa3.jpg

http://dynamic.gamespy.com/~trescom/ind ... ot7big.jpg

http://dynamic.gamespy.com/~trescom/ind ... 01_[2].jpg
Last edited by Asjad on Thu May 26, 2005 2:14 pm, edited 4 times in total.
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Post by the ARK »

- What alternate routes in the game had to be scrapped?
- A few of the levels, such as the Lab and Ascent I, have medium sized gaps between them. What is the reason for that?
This is truly one of the most disappointing moments in gaming history. Gamers are being reduced to digging through the game's installed files to discover what was supposed to happen in the game they just bought.
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Post by Slugger »

- How much of the AI was scrapped?
- Does he have any demos?
- Any info on Pine Valley?
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Post by Mickey »

Does he have any e3 demo? Any Beta our Alpha? :)
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Post by Hilwo »

Mickey wrote:Does he have any e3 demo? Any Beta our Alpha? :)
Good questions Mickey :wink:
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Post by MikeTheRaptor »

What was the mood like during development? Did they feel rushed, excited, stressed, frusterated? Why?

How was the relationship between the team members?
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Post by chronzerg »

how about.....is it possible to get some concept pics or beta screens
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Post by Slugger »

Maybe he can identify some of these beta screen shots?
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Post by masterchiefoo7 »

how do you feel about the project now that it has been a failure (even though we love it)? do you think that it got what it deserved? (sorry, this isnt worded right)

how were you chosen for this project?

did you ever play the game? what level was your favorite and how did it differ?

was pine valley the only level that was scrapped? or were there others?

did you need to read the books to get information on the project?

did you visit the set from the movie?

how did you deciede to make the town and lab like they are?

did you feel like you were a major part of the team, or just along for the ride?

what is seamus blackley like?

what was it like when richard and minnie driver were there?

do you find it akward that we have a member named john parker hammond?

do you like dinosaurs, was that a reason why you were part of this project?

did you work on chaos island? I love that game.

thanks for working on trespasser, and thanks for answering our questions.
Hammond: When they opened Disneyland in 1956, nothing worked!

Ian: Yeah, but when Pirates of the Caribbean breaks down, the pirates don't eat the tourists...

visit my website @ http://www.freewebs.com/masterchiefoo7
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Post by scallenger »

Questions I would like answered:

1. What were some of your favorite ideas that made it into the game and didn't?

2. What were some of the earlier beta levels like?

3. Were you involved in Pine Valley?

4. Do you have access to a demo of Pine Valley or any other levels that never came to be?
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Post by Darkraider »

- Were raptors suppose to/did raptors jump at one point?

- Can you tell Steven Speilberg the Jar Jar Binks in sw ep 1 sucked for me?


yeeah... i wasn't joking about the first one, though.
would be nice if u could ask bottom one, too, however.
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