One thing i found unrealistic in the new trescom ops lvl, was that the compys look so small and week, and yet when you jump on them they dont die. They look small enough that they could loose a signifigant ammount of health (fourth of their total hitpoints) if they were simply jumped on by Anne. I think you should add some type of trigger or something. Maybe change some type of physics that the little compys will loose help when jumped on.
Also, is there anyway the dilophasourus could shoot acid at you. I dont think it would require as much as hacking. But Big Red's idea of new action types could come in handy with this.
Overall, love the new level. Keep the good work up trecom ops!
Compies
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Chronzerg, just do a collision trigger between Anne's feet and the compies. I think that there is something along the lines of this....isn't there?
You wouldn't need an action type (just one of those Act thingies = ActBite), but actually that isn't a bad idea; an action type that like shoots a bullet, that way you could do some type of automated defense gun!
You wouldn't need an action type (just one of those Act thingies = ActBite), but actually that isn't a bad idea; an action type that like shoots a bullet, that way you could do some type of automated defense gun!
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
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