Ah, okay. That's a shame, but I'm right there with you hoping that you can get it finished up once you've got a new PC. This level sounds a couple steps beyond the (alpha?) version I've had for years, where the entire level is empty save for a single trigger.machf
Anyway, back on topic - I finally worked out how to modify dinosaur models in Max and get them back into the game without them being screwed up (no idea how I missed two very obvious buttons), so I've been tweaking some of the dinosaurs to better resemble their on-screen or otherwise represented companions. First up, I did a couple changes to the tyrannosaurus from JPOG; nothing too major, just fixed the thin neck, removed the "waddle", closed the mouth, lengthened the tail and lowered the brow ridge:
Then I moved on the the metriacanthosaurus, which required a bit more editing. Since it was using the JPOG metriacanthosaurus model, it required a lot of changing to look more like the metriacanthosaurus seen on the JW website, which is it based on. Changes include thinning and slightly downsizing the head; raising the brow; extending the neck; shortening the arms; lengthening the body; thickening the legs a bit; and slightly extending and thinning the tail. Looks quite a bit more like the actual dinosaur now!
Next up, I hope to fix the absolutely horrible stegosaurus and finally do a bit of editing to the Raptor's head (the brow ridge is too high for the original Raptors), then move on to the remaining few dinosaurs, such as troodon, segisaurus and herrerasaurus. Tylosaurus will have to wait until someone is able to model it from scratch since there isn't really anything to base it on.