Trespasser: Dark Silence (working title)
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- Draconisaurus
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Re: Trespasser: Dark Silence (working title)
Very cool. I've thought about doing that in the past, but I'm afraid placing too much of it in one area will both slow down the player, trip up CAnimals, and seriously lag the game. I assume you're only going to use it selectively?Melber wrote:Dynamic grass test
Re: Trespasser: Dark Silence (working title)
We are experimenting so far. But the fact is that the slowdown depends on the number. really spoils the useTheIdiot wrote:Very cool. I've thought about doing that in the past, but I'm afraid placing too much of it in one area will both slow down the player, trip up CAnimals, and seriously lag the game. I assume you're only going to use it selectively?Melber wrote:Dynamic grass test
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Re: Trespasser: Dark Silence (working title)
Pretty cool. I know JPDS have some bushes that does this. I personally dislike it cause it just looks really weird with the bushes tilting but it is nice anyway.
And as TheIdiot say, it will probably cause some performance issues in the end, specially with tons of magnets being activated at once after a while, but it could totally be used in some locations like small part of an ocean (as seaweed) to slow the player down while walking
And as TheIdiot say, it will probably cause some performance issues in the end, specially with tons of magnets being activated at once after a while, but it could totally be used in some locations like small part of an ocean (as seaweed) to slow the player down while walking
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Trespasser: Dark Silence (working title)
It's too bad we can't use scripting to limit the distance at which a model's physics are active. 'Nyways rather nice-looking test.
Re: Trespasser: Dark Silence (working title)
I'm not so sure whether Sleep and WakeUp only work on CAnimals or not...Draconisaurus wrote:It's too bad we can't use scripting to limit the distance at which a model's physics are active. 'Nyways rather nice-looking test.
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Re: Trespasser: Dark Silence (working title)
Whoa. I remember some guns have that value. We should test...
...Just went and gave "Phollwcratelid00-01" a very low Wakeup value, doesn't seem to have made any difference
...Just went and gave "Phollwcratelid00-01" a very low Wakeup value, doesn't seem to have made any difference
Re: Trespasser: Dark Silence (working title)
Guns have those values in order to determine from how far the dinosaurs hear the gunshot, IIRC... IOW, firing a gun can also wake up a dinosaur.Draconisaurus wrote:Whoa. I remember some guns have that value. We should test...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Trespasser: Dark Silence (working title)
Huh how sure are you about that? I always thought it was about the gun's current ammo count becoming engine-monitored.
Re: Trespasser: Dark Silence (working title)
Over the last month of the time there was little to work on screenplay. that's why I preparing several models.
Re: Trespasser: Dark Silence (working title)
Looks great! I'm always glad to see more foliage models for Trespasser - we are in need of that kind of stuff. That building looks interesting as well...this level looks like it will be really original.
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Re: Trespasser: Dark Silence (working title)
Here, here.TheIdiot wrote:...this level looks like it will be really original.