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PostPosted: Wed Jan 23, 2019 7:27 am 
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T-Rex Killer
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This'll be fun to explore.

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PostPosted: Fri Feb 08, 2019 7:04 pm 
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Dynamic grass test




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PostPosted: Fri Feb 08, 2019 7:48 pm 
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Location: Canada, eh?
Melber wrote:
Dynamic grass test

Very cool. I've thought about doing that in the past, but I'm afraid placing too much of it in one area will both slow down the player, trip up CAnimals, and seriously lag the game. I assume you're only going to use it selectively?

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PostPosted: Fri Feb 08, 2019 8:08 pm 
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TheIdiot wrote:
Melber wrote:
Dynamic grass test

Very cool. I've thought about doing that in the past, but I'm afraid placing too much of it in one area will both slow down the player, trip up CAnimals, and seriously lag the game. I assume you're only going to use it selectively?


We are experimenting so far. But the fact is that the slowdown depends on the number. really spoils the use :?


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PostPosted: Sat Feb 09, 2019 6:02 pm 
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Pretty cool. I know JPDS have some bushes that does this. I personally dislike it cause it just looks really weird with the bushes tilting but it is nice anyway.

And as TheIdiot say, it will probably cause some performance issues in the end, specially with tons of magnets being activated at once after a while, but it could totally be used in some locations like small part of an ocean (as seaweed) to slow the player down while walking :)

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PostPosted: Sat Feb 09, 2019 10:13 pm 
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It's too bad we can't use scripting to limit the distance at which a model's physics are active. 'Nyways rather nice-looking test.

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PostPosted: Sat Feb 09, 2019 10:25 pm 
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Draconisaurus wrote:
It's too bad we can't use scripting to limit the distance at which a model's physics are active. 'Nyways rather nice-looking test.

I'm not so sure whether Sleep and WakeUp only work on CAnimals or not...

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PostPosted: Sat Feb 09, 2019 11:12 pm 
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Whoa. I remember some guns have that value. We should test...

...Just went and gave "Phollwcratelid00-01" a very low Wakeup value, doesn't seem to have made any difference :?

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PostPosted: Sun Feb 10, 2019 2:40 am 
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Draconisaurus wrote:
Whoa. I remember some guns have that value. We should test...

Guns have those values in order to determine from how far the dinosaurs hear the gunshot, IIRC... IOW, firing a gun can also wake up a dinosaur.

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PostPosted: Sun Feb 10, 2019 7:17 pm 
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Huh how sure are you about that? I always thought it was about the gun's current ammo count becoming engine-monitored.

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PostPosted: Tue Apr 09, 2019 12:34 pm 
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Over the last month of the time there was little to work on screenplay. that's why I preparing several models.
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PostPosted: Wed Apr 10, 2019 3:49 am 
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Location: Canada, eh?
Looks great! I'm always glad to see more foliage models for Trespasser - we are in need of that kind of stuff. That building looks interesting as well...this level looks like it will be really original.

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PostPosted: Fri Apr 12, 2019 9:42 pm 
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TheIdiot wrote:
...this level looks like it will be really original.

Here, here.

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