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PostPosted: Fri Jan 04, 2019 3:13 pm 
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Parasaurus
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So we have a new year here.! And I worked a bit. And for Trespasser: Dark Silence (working title) mod We have prepared several objects for the show :!:

:TEAM:
LEAD / DESIGN, SCREENPLAY - Shenlor
SCREENPLAY, LEVEL DESIGN, MODELER - Melber
ASSISTANT / SCREENPLAY - SpykerCZ

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Last edited by Melber on Fri Jan 04, 2019 6:43 pm, edited 2 times in total.

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PostPosted: Fri Jan 04, 2019 3:20 pm 
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T-Rex Killer
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Well, it may be a better idea if you made the stairs of separate slabs placed on top of each other, since for your current design you'll have to give it physics objects positioned like that, anyway...

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PostPosted: Sat Jan 05, 2019 12:55 am 
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Pretty cool. Looks like it could be very, very interesting. 8)


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PostPosted: Sat Jan 05, 2019 6:14 am 
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Location: Canada, eh?
Looks really cool so far! Good luck with the physics, those are going to be a nightmare. Strange that everyone seems to be making old ruins-themed levels as of late. :P

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PostPosted: Sat Jan 05, 2019 9:10 am 
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TheIdiot wrote:
Looks really cool so far! Good luck with the physics, those are going to be a nightmare. Strange that everyone seems to be making old ruins-themed levels as of late. :P


Physics is easy.! :D


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PostPosted: Sat Jan 05, 2019 12:36 pm 
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Do keep us posted! This looks interesting. And, stone ruins rule 8)

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PostPosted: Wed Jan 09, 2019 8:16 pm 
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And another last screenshots :!:

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PostPosted: Wed Jan 09, 2019 10:44 pm 
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Very cool, and I like the textures as well.


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PostPosted: Thu Jan 10, 2019 6:05 am 
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I wish to say, this mod seems exceptional in what new flavors it brings to Trespasser modifications.
More new and interesting place types for the Jurassic Reality Nexus Trespasser-contributions...

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PostPosted: Mon Jan 21, 2019 12:03 am 
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The first functional object has been tested
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And we think about the screenplay and look for inspiration where it just goes.


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PostPosted: Mon Jan 21, 2019 3:24 am 
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That dragon statue looks really cool! Might I suggest you guys try adding normalmaps and high-resolution textures for CE?

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PostPosted: Mon Jan 21, 2019 4:18 am 
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Impressive.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon Jan 21, 2019 5:41 am 
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I like the dragon the way it is there, that's awesome 8) Very retro. Keep it up!

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PostPosted: Mon Jan 21, 2019 12:32 pm 
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TheIdiot wrote:
That dragon statue looks really cool! Might I suggest you guys try adding normalmaps and high-resolution textures for CE?


We have better textures for TrespasserCE (512x512 and several 1024x1024). As for the normalmaps we don't have them.


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PostPosted: Tue Jan 22, 2019 4:04 pm 
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Castle Tower completed

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