While going through the concept art galleries, I decided to give another go at what I did several years ago...
Let's start with this image:
We use the toolshed and trees as references and locate the proper coordinates:
Next, we hide the Albertosaurus:
And now we move the crane:
These are the settings for the three parts of the crane:
Voilá!
Now we look at this image:
After enlarging it to 640x480 and changing the camera orientation in TresEd to match it, we arrive here:
And likewise for this image:
We get:
Recreating old IJ screenshots in TresEd
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Recreating old IJ screenshots in TresEd
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Recreating old IJ screenshots in TresEd
Looking at that last picture, it appears that the boulder was moved a bit...
Placing it in its original location would allow to correctly locate this picture:
With the boulder in its current location, this was the closest I could come up with:
Also, using the previous picture with the Stegosaurus as a reference, I need to place that power pylon in its place... once that is done, I can correctly locate the other Stegosaurus picture:
And also this one with the T-Rex:
Incidentally, I created a new one by combining both of the ones we had:
And then there are these two ones which are probably from the same level too:
Placing it in its original location would allow to correctly locate this picture:
With the boulder in its current location, this was the closest I could come up with:
Also, using the previous picture with the Stegosaurus as a reference, I need to place that power pylon in its place... once that is done, I can correctly locate the other Stegosaurus picture:
And also this one with the T-Rex:
Incidentally, I created a new one by combining both of the ones we had:
And then there are these two ones which are probably from the same level too:
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Recreating old IJ screenshots in TresEd
And, I found the old topic and my picture backups, I've been updating it:
viewtopic.php?f=6&t=2769&p=109225#p109225
viewtopic.php?f=6&t=2769&p=109225#p109225
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Recreating old IJ screenshots in TresEd
Interesting, I love this stuff