Walkthrough 1997 Part Three - Plantation House
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Re: Walkthrough 1997 Part Three - Plantation House
I think I found a piece of path from Plantation House at the begining of Industrial Jungle.
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Re: Walkthrough 1997 Part Three - Plantation House
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Re: Walkthrough 1997 Part Three - Plantation House
You'd have to ask Phil Salas about that, I guess...
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Walkthrough 1997 Part Three - Plantation House
I think they just added 5 different terrain objects like that to place them much faster
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Walkthrough 1997 Part Three - Plantation House
This level got a nice big walkthrough, I was quite pleased. Sadly I am confident this is the most we will ever hear or see of PH - I don't think anyone will manage to recreate it. If more betas surface, though, we shall see.
Btw, I think this could be from the PH-stretch of the monorail:
http://trescom.org/index.php?page=image&id=69
The PH level map texture from IJ 96 shows a certain green color as the base, which is virtually identical to the pure-green mipmap generated by TresEd when flying high above IJ 96 which still uses the moss-mud terrain base. You can see in this screenshot that the moss-mud texture is used. And this spot doesn't seem to quite fit with any JR positions.. There are other unidentified jungle-area images with no distinguishing features other than foliage and terrain that could be PH as well.
Btw, I think this could be from the PH-stretch of the monorail:
http://trescom.org/index.php?page=image&id=69
The PH level map texture from IJ 96 shows a certain green color as the base, which is virtually identical to the pure-green mipmap generated by TresEd when flying high above IJ 96 which still uses the moss-mud terrain base. You can see in this screenshot that the moss-mud texture is used. And this spot doesn't seem to quite fit with any JR positions.. There are other unidentified jungle-area images with no distinguishing features other than foliage and terrain that could be PH as well.
Re: Walkthrough 1997 Part Three - Plantation House
Sorry to disappoint you, but I located the coordinates for that place in the picture somewhere in JR long ago...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Walkthrough 1997 Part Three - Plantation House
Sounds vaguely familiar.. I kinda recall seeing something like that in the old Concept Art gallery and disagreeing.. but I won't pick it apart further.
Re: Walkthrough 1997 Part Three - Plantation House
You can't disagree with FACTS.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Walkthrough 1997 Part Three - Plantation House
Yes you can Since we know that parts of PH was put into JR
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Walkthrough 1997 Part Three - Plantation House
The filename is "JR4", BTW...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Walkthrough 1997 Part Three - Plantation House
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
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Re: Walkthrough 1997 Part Three - Plantation House
Gods, I forgot to stay out of these things. I did not even check if it was one of the images I previously disagreed with. It's fine.
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Re: Walkthrough 1997 Part Three - Plantation House
SUGGESTION! the walkthroughs are on the news page, would it make sense to post them somewhere where in future we won't have to root through archives for them too? like in the walkthroughs section, ok I know they're not relavent for the retail but just an idea
post something intelligent before I go insane from a combination of exhaustion and boredom
Re: Walkthrough 1997 Part Three - Plantation House
Hmmm... right, they will get archived. Maybe they can be turned into "Articles" instead of "News"...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files